Draw only gamepad buttons when gamepad is in use

This commit is contained in:
Jan 2021-08-23 00:03:44 +02:00
parent 8b43ba490c
commit 05861a0df4
2 changed files with 96 additions and 17 deletions

View File

@ -105,22 +105,23 @@ namespace Game
keyname_t extendedLocalizedKeyNames[]
{
{"^\x01\x40\x40\x08""button_a", K_BUTTON_A},
{"^\x01\x40\x40\x08""button_b", K_BUTTON_B},
{"^\x01\x40\x40\x08""button_x", K_BUTTON_X},
{"^\x01\x40\x40\x08""button_y", K_BUTTON_Y},
{"^\x01\x40\x40\x0D""button_lshldr", K_BUTTON_LSHLDR},
{"^\x01\x40\x40\x0D""button_rshldr", K_BUTTON_RSHLDR},
{"^\x01\x40\x40\x0C""button_start", K_BUTTON_START},
{"^\x01\x40\x40\x0B""button_back", K_BUTTON_BACK},
{"^\x01\x40\x40\x0D""button_lstick", K_BUTTON_LSTICK},
{"^\x01\x40\x40\x0D""button_rstick", K_BUTTON_RSTICK},
{"^\x01\x40\x40\x0C""button_ltrig", K_BUTTON_LTRIG},
{"^\x01\x40\x40\x0C""button_rtrig", K_BUTTON_RTRIG},
{"^\x01\x40\x40\x07""dpad_up", K_DPAD_UP},
{"^\x01\x40\x40\x09""dpad_down", K_DPAD_DOWN},
{"^\x01\x40\x40\x09""dpad_left", K_DPAD_LEFT},
{"^\x01\x40\x40\x0A""dpad_right", K_DPAD_RIGHT},
// Material text icons pattern: 0x01 width height material_name_len
{"^\x01\x32\x32\x08""button_a", K_BUTTON_A},
{"^\x01\x32\x32\x08""button_b", K_BUTTON_B},
{"^\x01\x32\x32\x08""button_x", K_BUTTON_X},
{"^\x01\x32\x32\x08""button_y", K_BUTTON_Y},
{"^\x01\x32\x32\x0D""button_lshldr", K_BUTTON_LSHLDR},
{"^\x01\x32\x32\x0D""button_rshldr", K_BUTTON_RSHLDR},
{"^\x01\x32\x32\x0C""button_start", K_BUTTON_START},
{"^\x01\x32\x32\x0B""button_back", K_BUTTON_BACK},
{"^\x01\x48\x32\x0D""button_lstick", K_BUTTON_LSTICK},
{"^\x01\x48\x32\x0D""button_rstick", K_BUTTON_RSTICK},
{"^\x01\x32\x32\x0C""button_ltrig", K_BUTTON_LTRIG},
{"^\x01\x32\x32\x0C""button_rtrig", K_BUTTON_RTRIG},
{"^\x01\x32\x32\x07""dpad_up", K_DPAD_UP},
{"^\x01\x32\x32\x09""dpad_down", K_DPAD_DOWN},
{"^\x01\x32\x32\x09""dpad_left", K_DPAD_LEFT},
{"^\x01\x32\x32\x0A""dpad_right", K_DPAD_RIGHT},
};
constexpr auto VANILLA_KEY_NAME_COUNT = 95;
@ -601,6 +602,13 @@ namespace Components
}
}
bool Gamepad::Key_IsValidGamePadChar(const int key)
{
return key >= Game::K_FIRSTGAMEPADBUTTON_RANGE_1 && key <= Game::K_LASTGAMEPADBUTTON_RANGE_1
|| key >= Game::K_FIRSTGAMEPADBUTTON_RANGE_2 && key <= Game::K_LASTGAMEPADBUTTON_RANGE_2
|| key >= Game::K_FIRSTGAMEPADBUTTON_RANGE_3 && key <= Game::K_LASTGAMEPADBUTTON_RANGE_3;
}
void Gamepad::CL_GamepadResetMenuScrollTime(const int gamePadIndex, const int key, const bool down, const unsigned time)
{
assert(gamePadIndex < Game::MAX_GAMEPADS);
@ -660,10 +668,14 @@ namespace Components
assert(gamePadIndex < Game::MAX_GAMEPADS);
assert(physicalAxis < Game::GPAD_PHYSAXIS_COUNT && physicalAxis >= 0);
auto& gamePad = gamePads[gamePadIndex];
auto& gamePadGlobal = gamePadGlobals[gamePadIndex];
gamePadGlobal.axes.axesValues[physicalAxis] = value;
CL_GamepadGenerateAPad(gamePadIndex, physicalAxis, time);
if (std::fabs(value) > 0.0f)
gamePad.inUse = true;
}
void Gamepad::UI_GamepadKeyEvent(const int gamePadIndex, const int key, const bool down)
@ -808,9 +820,15 @@ namespace Components
void Gamepad::CL_GamepadButtonEventForPort(const int gamePadIndex, const int key, const Game::GamePadButtonEvent buttonEvent, const unsigned time, const Game::GamePadButton button)
{
assert(gamePadIndex < Game::MAX_GAMEPADS);
auto& gamePad = gamePads[gamePadIndex];
gamePad.inUse = true;
if (Game::Key_IsKeyCatcherActive(gamePadIndex, Game::KEYCATCH_UI))
CL_GamepadResetMenuScrollTime(gamePadIndex, key, buttonEvent == Game::GPAD_BUTTON_PRESSED, time);
CL_GamepadButtonEvent(gamePadIndex, key, buttonEvent, time, button);
}
@ -1277,7 +1295,7 @@ namespace Components
Gamepad_BindAxis(0, physicalAxis, virtualAxis, mapping);
}
void Gamepad::Axis_Unbindall_f(Command::Params* params)
void Gamepad::Axis_Unbindall_f(Command::Params*)
{
auto& gamePadGlobal = gamePadGlobals[0];
@ -1329,6 +1347,55 @@ namespace Components
InitDvars();
}
int Gamepad::Key_GetCommandAssignmentInternal_Hk(const char* cmd, int (*keys)[2])
{
auto keyCount = 0;
if (gamePads[0].inUse)
{
for (auto keyNum = 0; keyNum < Game::K_LAST_KEY; keyNum++)
{
if(!Key_IsValidGamePadChar(keyNum))
continue;
if(Game::playerKeys[0].keys[keyNum].binding && strcmp(Game::playerKeys[0].keys[keyNum].binding, cmd) == 0)
{
(*keys)[keyCount++] = keyNum;
if (keyCount >= 2)
return keyNum;
}
}
}
else
{
for (auto keyNum = 0; keyNum < Game::K_LAST_KEY; keyNum++)
{
if (Key_IsValidGamePadChar(keyNum))
continue;
if (Game::playerKeys[0].keys[keyNum].binding && strcmp(Game::playerKeys[0].keys[keyNum].binding, cmd) == 0)
{
(*keys)[keyCount++] = keyNum;
if (keyCount >= 2)
return keyNum;
}
}
}
return keyCount;
}
void Gamepad::CL_KeyEvent_Hk(const int localClientNum, const int key, const int down, const unsigned time)
{
// A keyboard key has been pressed. Mark controller as unused.
gamePads[0].inUse = false;
// Call original function
Utils::Hook::Call<void(int, int, int, unsigned)>(0x4F6480)(localClientNum, key, down, time);
}
void Gamepad::CreateKeyNameMap()
{
memcpy(Game::combinedKeyNames, Game::vanillaKeyNames, sizeof(Game::keyname_t) * Game::VANILLA_KEY_NAME_COUNT);
@ -1383,6 +1450,12 @@ namespace Components
Utils::Hook(0x475E9E, IN_Frame_Hk, HOOK_CALL).install()->quick();
// Mark controller as unused when keyboard key is pressed
Utils::Hook(0x43D179, CL_KeyEvent_Hk, HOOK_CALL).install()->quick();
// Only return gamepad keys when gamepad enabled and only non gamepad keys when not
Utils::Hook(0x5A7A23, Key_GetCommandAssignmentInternal_Hk, HOOK_CALL).install()->quick();
//Utils::Hook(0x5A617D, CL_GetMouseMovementStub, HOOK_CALL).install()->quick();
//Utils::Hook(0x5A6816, CL_GetMouseMovementStub, HOOK_CALL).install()->quick();
//Utils::Hook(0x5A6829, unk_CheckKeyHook, HOOK_CALL).install()->quick();

View File

@ -128,6 +128,7 @@ namespace Components
struct GamePad
{
bool enabled;
bool inUse;
int portIndex;
unsigned short digitals;
unsigned short lastDigitals;
@ -229,6 +230,8 @@ namespace Components
static void GetRightStick01Value(XINPUT_STATE* xiState, float& x, float& y);
static void GamepadStickTo01(SHORT value, SHORT deadzone, float& output01);
static bool Key_IsValidGamePadChar(const int key);
static void CL_GamepadResetMenuScrollTime(int gamePadIndex, int key, bool down, unsigned int time);
static bool CL_CheckForIgnoreDueToRepeat(int gamePadIndex, int key, int repeatCount, unsigned int time);
static void UI_GamepadKeyEvent(int gamePadIndex, int key, bool down);
@ -271,6 +274,9 @@ namespace Components
static void InitDvars();
static void IN_Init_Hk();
static int Key_GetCommandAssignmentInternal_Hk(const char* cmd, int(*keys)[2]);
static void Key_GetCommandAssignmentInternal_Stub();
static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
static void CreateKeyNameMap();
};
}