[Command] Optimize setviewpos command
This commit is contained in:
parent
e8a5e164fc
commit
04c696a9d5
@ -1,251 +1,250 @@
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#include "STDInclude.hpp"
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#include "STDInclude.hpp"
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namespace Components
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namespace Components
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{
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{
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Utils::Memory::Allocator Command::MemAllocator;
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Utils::Memory::Allocator Command::MemAllocator;
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std::map<std::string, wink::slot<Command::Callback>> Command::FunctionMap;
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std::map<std::string, wink::slot<Command::Callback>> Command::FunctionMap;
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std::map<std::string, wink::slot<Command::Callback>> Command::FunctionMapSV;
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std::map<std::string, wink::slot<Command::Callback>> Command::FunctionMapSV;
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char* Command::Params::operator[](size_t index)
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char* Command::Params::operator[](size_t index)
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{
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{
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if (index >= this->length()) return "";
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if (index >= this->length()) return "";
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if (this->isSV) return Game::cmd_argv_sv[this->commandId][index];
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if (this->isSV) return Game::cmd_argv_sv[this->commandId][index];
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else return Game::cmd_argv[this->commandId][index];
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else return Game::cmd_argv[this->commandId][index];
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}
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}
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size_t Command::Params::length()
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size_t Command::Params::length()
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{
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{
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if (this->isSV) return Game::cmd_argc_sv[this->commandId];
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if (this->isSV) return Game::cmd_argc_sv[this->commandId];
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else return Game::cmd_argc[this->commandId];
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else return Game::cmd_argc[this->commandId];
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}
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}
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std::string Command::Params::join(size_t startIndex)
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std::string Command::Params::join(size_t startIndex)
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{
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{
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std::string result;
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std::string result;
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for (size_t i = startIndex; i < this->length(); ++i)
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for (size_t i = startIndex; i < this->length(); ++i)
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{
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{
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if (i > startIndex) result.append(" ");
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if (i > startIndex) result.append(" ");
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result.append(this->operator[](i));
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result.append(this->operator[](i));
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}
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}
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return result;
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return result;
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}
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}
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void Command::Add(const char* name, Command::Callback* callback)
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void Command::Add(const char* name, Command::Callback* callback)
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{
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{
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std::string command = Utils::String::ToLower(name);
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std::string command = Utils::String::ToLower(name);
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if (Command::FunctionMap.find(command) == Command::FunctionMap.end())
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if (Command::FunctionMap.find(command) == Command::FunctionMap.end())
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{
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{
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Command::AddRaw(name, Command::MainCallback);
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Command::AddRaw(name, Command::MainCallback);
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}
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}
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Command::FunctionMap[command] = callback;
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Command::FunctionMap[command] = callback;
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}
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}
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void Command::AddSV(const char* name, Command::Callback* callback)
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void Command::AddSV(const char* name, Command::Callback* callback)
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{
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{
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if (Loader::IsPregame())
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if (Loader::IsPregame())
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{
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{
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MessageBoxA(0, "Registering server commands in pregamestate is illegal!", 0, MB_ICONERROR);
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MessageBoxA(0, "Registering server commands in pregamestate is illegal!", 0, MB_ICONERROR);
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#ifdef DEBUG
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#ifdef DEBUG
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__debugbreak();
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__debugbreak();
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#endif
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#endif
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return;
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return;
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}
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}
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std::string command = Utils::String::ToLower(name);
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std::string command = Utils::String::ToLower(name);
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if (Command::FunctionMapSV.find(command) == Command::FunctionMapSV.end())
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if (Command::FunctionMapSV.find(command) == Command::FunctionMapSV.end())
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{
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{
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Command::AddRawSV(name, Command::MainCallbackSV);
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Command::AddRawSV(name, Command::MainCallbackSV);
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// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
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// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
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Command::AddRaw(name, Game::Cbuf_AddServerText);
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Command::AddRaw(name, Game::Cbuf_AddServerText);
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}
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}
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Command::FunctionMapSV[command] = callback;
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Command::FunctionMapSV[command] = callback;
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}
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}
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void Command::AddRaw(const char* name, void(*callback)(), bool key)
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void Command::AddRaw(const char* name, void(*callback)(), bool key)
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{
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{
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Game::Cmd_AddCommand(name, callback, Command::Allocate(), key);
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Game::Cmd_AddCommand(name, callback, Command::Allocate(), key);
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}
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}
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void Command::AddRawSV(const char* name, void(*callback)())
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void Command::AddRawSV(const char* name, void(*callback)())
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{
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{
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Game::Cmd_AddServerCommand(name, callback, Command::Allocate());
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Game::Cmd_AddServerCommand(name, callback, Command::Allocate());
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// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
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// If the main command is registered as Cbuf_AddServerText, the command will be redirected to the SV handler
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Command::AddRaw(name, Game::Cbuf_AddServerText);
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Command::AddRaw(name, Game::Cbuf_AddServerText);
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}
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}
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void Command::Execute(std::string command, bool sync)
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void Command::Execute(std::string command, bool sync)
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{
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{
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command.append("\n"); // Make sure it's terminated
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command.append("\n"); // Make sure it's terminated
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if (sync)
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if (sync)
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{
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{
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Game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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Game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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}
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}
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else
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else
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{
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{
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Game::Cbuf_AddText(0, command.data());
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Game::Cbuf_AddText(0, command.data());
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}
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}
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}
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}
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Game::cmd_function_t* Command::Find(std::string command)
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Game::cmd_function_t* Command::Find(std::string command)
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{
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{
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Game::cmd_function_t* cmdFunction = *Game::cmd_functions;
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Game::cmd_function_t* cmdFunction = *Game::cmd_functions;
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while (cmdFunction)
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while (cmdFunction)
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{
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{
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if (cmdFunction->name && cmdFunction->name == command)
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if (cmdFunction->name && cmdFunction->name == command)
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{
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{
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return cmdFunction;
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return cmdFunction;
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}
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}
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cmdFunction = cmdFunction->next;
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cmdFunction = cmdFunction->next;
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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Game::cmd_function_t* Command::Allocate()
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Game::cmd_function_t* Command::Allocate()
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{
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{
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return Command::MemAllocator.allocate<Game::cmd_function_t>();
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return Command::MemAllocator.allocate<Game::cmd_function_t>();
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}
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}
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void Command::MainCallback()
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void Command::MainCallback()
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{
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{
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Command::Params params(false, *Game::cmd_id);
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Command::Params params(false, *Game::cmd_id);
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std::string command = Utils::String::ToLower(params[0]);
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std::string command = Utils::String::ToLower(params[0]);
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if (Command::FunctionMap.find(command) != Command::FunctionMap.end())
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if (Command::FunctionMap.find(command) != Command::FunctionMap.end())
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{
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{
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Command::FunctionMap[command](params);
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Command::FunctionMap[command](params);
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}
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}
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}
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}
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void Command::MainCallbackSV()
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void Command::MainCallbackSV()
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{
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{
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Command::Params params(true, *Game::cmd_id_sv);
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Command::Params params(true, *Game::cmd_id_sv);
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std::string command = Utils::String::ToLower(params[0]);
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std::string command = Utils::String::ToLower(params[0]);
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if (Command::FunctionMapSV.find(command) != Command::FunctionMapSV.end())
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if (Command::FunctionMapSV.find(command) != Command::FunctionMapSV.end())
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{
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{
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Command::FunctionMapSV[command](params);
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Command::FunctionMapSV[command](params);
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}
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}
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}
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}
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Command::Command()
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Command::Command()
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{
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{
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AssertSize(Game::cmd_function_t, 24);
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AssertSize(Game::cmd_function_t, 24);
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// Disable native noclip command
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// Disable native noclip command
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Utils::Hook::Nop(0x474846, 5);
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Utils::Hook::Nop(0x474846, 5);
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Command::Add("noclip", [] (Command::Params)
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Command::Add("noclip", [] (Command::Params)
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{
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{
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int clientNum = Game::CG_GetClientNum();
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int clientNum = Game::CG_GetClientNum();
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if (!Game::CL_IsCgameInitialized() || clientNum >= 18 || clientNum < 0 || !Game::g_entities[clientNum].client)
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if (!Game::CL_IsCgameInitialized() || clientNum >= 18 || clientNum < 0 || !Game::g_entities[clientNum].client)
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{
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{
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Logger::Print("You are not hosting a match!\n");
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Logger::Print("You are not hosting a match!\n");
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Toast::Show("cardicon_stop", "Error", "You are not hosting a match!", 3000);
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Toast::Show("cardicon_stop", "Error", "You are not hosting a match!", 3000);
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return;
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return;
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}
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}
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if (!Dvar::Var("sv_cheats").get<bool>())
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if (!Dvar::Var("sv_cheats").get<bool>())
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{
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{
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Logger::Print("Cheats disabled!\n");
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Logger::Print("Cheats disabled!\n");
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Toast::Show("cardicon_stop", "Error", "Cheats disabled!", 3000);
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Toast::Show("cardicon_stop", "Error", "Cheats disabled!", 3000);
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return;
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return;
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}
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}
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Game::g_entities[clientNum].client->flags ^= Game::PLAYER_FLAG_NOCLIP;
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Game::g_entities[clientNum].client->flags ^= Game::PLAYER_FLAG_NOCLIP;
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Logger::Print("Noclip toggled\n");
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Logger::Print("Noclip toggled\n");
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Toast::Show("cardicon_abduction", "Success", "Noclip toggled", 3000);
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Toast::Show("cardicon_abduction", "Success", "Noclip toggled", 3000);
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});
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});
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Command::Add("ufo", [] (Command::Params)
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Command::Add("ufo", [] (Command::Params)
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{
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{
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int clientNum = Game::CG_GetClientNum();
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int clientNum = Game::CG_GetClientNum();
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if (!Game::CL_IsCgameInitialized() || clientNum >= 18 || clientNum < 0 || !Game::g_entities[clientNum].client)
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if (!Game::CL_IsCgameInitialized() || clientNum >= 18 || clientNum < 0 || !Game::g_entities[clientNum].client)
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{
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{
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Logger::Print("You are not hosting a match!\n");
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Logger::Print("You are not hosting a match!\n");
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Toast::Show("cardicon_stop", "Error", "You are not hosting a match!", 3000);
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Toast::Show("cardicon_stop", "Error", "You are not hosting a match!", 3000);
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return;
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return;
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}
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}
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if (!Dvar::Var("sv_cheats").get<bool>())
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if (!Dvar::Var("sv_cheats").get<bool>())
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{
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{
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Logger::Print("Cheats disabled!\n");
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Logger::Print("Cheats disabled!\n");
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Toast::Show("cardicon_stop", "Error", "Cheats disabled!", 3000);
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Toast::Show("cardicon_stop", "Error", "Cheats disabled!", 3000);
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return;
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return;
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}
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}
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Game::g_entities[clientNum].client->flags ^= Game::PLAYER_FLAG_UFO;
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Game::g_entities[clientNum].client->flags ^= Game::PLAYER_FLAG_UFO;
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Logger::Print("UFO toggled\n");
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Logger::Print("UFO toggled\n");
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Toast::Show("cardicon_abduction", "Success", "UFO toggled", 3000);
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Toast::Show("cardicon_abduction", "Success", "UFO toggled", 3000);
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});
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});
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Command::Add("setviewpos", [](Command::Params params)
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Command::Add("setviewpos", [](Command::Params params)
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{
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{
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int clientNum = Game::CG_GetClientNum();
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int clientNum = Game::CG_GetClientNum();
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if (!Game::CL_IsCgameInitialized() || clientNum >= 18 || clientNum < 0 || !Game::g_entities[clientNum].client)
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if (!Game::CL_IsCgameInitialized() || clientNum >= 18 || clientNum < 0 || !Game::g_entities[clientNum].client)
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{
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{
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Logger::Print("You are not hosting a match!\n");
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Logger::Print("You are not hosting a match!\n");
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Toast::Show("cardicon_stop", "Error", "You are not hosting a match!", 3000);
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Toast::Show("cardicon_stop", "Error", "You are not hosting a match!", 3000);
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return;
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return;
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}
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}
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if (!Dvar::Var("sv_cheats").get<bool>())
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if (!Dvar::Var("sv_cheats").get<bool>())
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{
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{
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Logger::Print("Cheats disabled!\n");
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Logger::Print("Cheats disabled!\n");
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Toast::Show("cardicon_stop", "Error", "Cheats disabled!", 3000);
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Toast::Show("cardicon_stop", "Error", "Cheats disabled!", 3000);
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return;
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return;
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}
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}
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if (params.length() < 4 || params.length() > 6)
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if (params.length() != 4 && params.length() != 6)
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{
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{
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Logger::Print("Invalid coordinate specified!\n");
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Logger::Print("Invalid coordinate specified!\n");
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Toast::Show("cardicon_stop", "Error", "Invalid coordinate specified!", 3000);
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Toast::Show("cardicon_stop", "Error", "Invalid coordinate specified!", 3000);
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return;
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return;
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}
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}
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float pos[3];
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float pos[3] = { 0.0f, 0.0f, 0.0f };
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float orientation[3];
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float orientation[3] = { 0.0f, 0.0f, 0.0f };
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for (unsigned int i = 0; i < (params.length() - 1); i++)
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pos[0] = strtof(params[1], NULL);
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{
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pos[1] = strtof(params[2], NULL);
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if (i < 3)
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pos[2] = strtof(params[3], NULL);
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{
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pos[i] = strtof(params[i + 1], NULL);
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if(params.length() == 6)
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}
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{
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else
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orientation[0] = strtof(params[4], NULL);
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{
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orientation[1] = strtof(params[5], NULL);
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orientation[i - 3] = strtof(params[i + 1], NULL);
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}
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}
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}
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Game::TeleportPlayer(&Game::g_entities[clientNum], pos, orientation);
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Game::TeleportPlayer(&Game::g_entities[clientNum], pos, orientation);
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// Logging that will spam the console and screen if people use cinematics
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//Logger::Print("Successfully teleported player!\n");
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Logger::Print("Successfully teleported player!\n");
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//Toast::Show("cardicon_abduction", "Success", "You have been teleported!", 3000);
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Toast::Show("cardicon_abduction", "Success", "You have been teleported!", 3000);
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});
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});
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}
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}
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Command::~Command()
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Command::~Command()
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{
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{
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Command::MemAllocator.clear();
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Command::MemAllocator.clear();
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Command::FunctionMap.clear();
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Command::FunctionMap.clear();
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Command::FunctionMapSV.clear();
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Command::FunctionMapSV.clear();
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}
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}
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}
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}
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