Merge branch 'develop' into feature/xinput
This commit is contained in:
commit
035b7f19d9
@ -181,9 +181,9 @@ namespace Components
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Game::client_t* client = &Game::svs_clients[num];
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SteamID guid;
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guid.bits = client->steamid;
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guid.bits = client->steamID;
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Bans::InsertBan({ guid, client->addr.ip });
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Bans::InsertBan({ guid, client->netchan.remoteAddress.ip });
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Game::SV_KickClientError(client, reason);
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}
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@ -437,7 +437,7 @@ namespace Components
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ucmd.rightmove = g_botai[i].right;
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ucmd.weapon = g_botai[i].weapon;
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client->deltaMessage = client->outgoingSequence - 1;
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client->deltaMessage = client->netchan.outgoingSequence - 1;
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Game::SV_ClientThink(client, &ucmd);
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}
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@ -134,7 +134,7 @@ namespace Components
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if (client->state >= 3)
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{
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std::string ip = Game::NET_AdrToString(client->addr);
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std::string ip = Game::NET_AdrToString(client->netchan.remoteAddress);
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if (ip.find_first_of(":") != std::string::npos)
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ip.erase(ip.begin() + ip.find_first_of(":"), ip.end()); // erase port
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Game::Scr_AddString(ip.data());
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@ -177,7 +177,7 @@ namespace Components
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{
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if (Game::svs_clients[i].state >= 3)
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{
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list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamid));
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list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID));
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Utils::InfoString info(Game::svs_clients[i].connectInfoString);
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list.append(Utils::String::VA(" %llX", strtoull(info.get("realsteamId").data(), nullptr, 16)));
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@ -218,7 +218,7 @@ namespace Components
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{
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if (!Dedicated::IsEnabled() && Dvar::Var("sv_dontrotate").get<bool>())
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{
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Dvar::Var("sv_dontrotate").setRaw(0);
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Dvar::Var("sv_dontrotate").set(0);
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return;
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}
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@ -387,7 +387,7 @@ namespace Components
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if (client->state >= 3)
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{
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if (address.getIP().full == Network::Address(client->addr).getIP().full)
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if (address.getIP().full == Network::Address(client->netchan.remoteAddress).getIP().full)
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{
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return client;
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}
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@ -20,6 +20,7 @@ namespace Components
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{
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return this->dvar;
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}
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template <> char* Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
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@ -29,10 +30,12 @@ namespace Components
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return const_cast<char*>("");
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}
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template <> const char* Dvar::Var::get()
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{
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return this->get<char*>();
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}
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template <> int Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
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@ -42,10 +45,12 @@ namespace Components
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return 0;
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}
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template <> unsigned int Dvar::Var::get()
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{
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return static_cast<unsigned int>(this->get<int>());
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}
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template <> float Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
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@ -55,6 +60,7 @@ namespace Components
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return 0;
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}
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template <> float* Dvar::Var::get()
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{
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static float val[4] = { 0 };
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@ -66,6 +72,7 @@ namespace Components
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return val;
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}
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template <> bool Dvar::Var::get()
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{
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if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
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@ -75,6 +82,7 @@ namespace Components
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return false;
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}
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template <> std::string Dvar::Var::get()
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{
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return this->get<const char*>();
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@ -84,57 +92,46 @@ namespace Components
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{
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this->set(const_cast<const char*>(string));
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}
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void Dvar::Var::set(const char* string)
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{
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if (this->dvar && this->dvar->name)
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assert(this->dvar->type == Game::DVAR_TYPE_STRING);
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if (this->dvar)
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{
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Game::Dvar_SetCommand(this->dvar->name, string);
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Game::Dvar_SetString(this->dvar, string);
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}
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}
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void Dvar::Var::set(const std::string& string)
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{
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this->set(string.data());
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}
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void Dvar::Var::set(int integer)
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{
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if (this->dvar && this->dvar->name)
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assert(this->dvar->type == Game::DVAR_TYPE_INT);
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if (this->dvar)
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{
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Game::Dvar_SetCommand(this->dvar->name, Utils::String::VA("%i", integer));
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}
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}
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void Dvar::Var::set(float value)
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{
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if (this->dvar && this->dvar->name)
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{
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Game::Dvar_SetCommand(this->dvar->name, Utils::String::VA("%f", value));
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Game::Dvar_SetInt(this->dvar, integer);
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}
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}
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void Dvar::Var::setRaw(int integer)
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void Dvar::Var::set(float value)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_FLOAT);
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if (this->dvar)
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{
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this->dvar->current.integer = integer;
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this->dvar->latched.integer = integer;
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Game::Dvar_SetFloat(this->dvar, value);
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}
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}
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void Dvar::Var::setRaw(float value)
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void Dvar::Var::set(bool enabled)
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{
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assert(this->dvar->type == Game::DVAR_TYPE_BOOL);
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if (this->dvar)
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{
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this->dvar->current.value = value;
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this->dvar->latched.value = value;
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}
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}
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void Dvar::Var::setRaw(bool value)
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{
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if (this->dvar)
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{
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this->dvar->current.enabled = value;
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this->dvar->latched.enabled = value;
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Game::Dvar_SetBool(this->dvar, enabled);
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}
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}
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@ -142,14 +139,17 @@ namespace Components
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{
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return Game::Dvar_RegisterBool(name, value, flag.val, description);
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}
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template<> static Dvar::Var Dvar::Register(const char* name, const char* value, Dvar::Flag flag, const char* description)
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{
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return Game::Dvar_RegisterString(name, value, flag.val, description);
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}
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template<> static Dvar::Var Dvar::Register(const char* name, int value, int min, int max, Dvar::Flag flag, const char* description)
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{
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return Game::Dvar_RegisterInt(name, value, min, max, flag.val, description);
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}
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template<> static Dvar::Var Dvar::Register(const char* name, float value, float min, float max, Dvar::Flag flag, const char* description)
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{
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return Game::Dvar_RegisterFloat(name, value, min, max, flag.val, description);
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@ -31,11 +31,7 @@ namespace Components
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void set(int integer);
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void set(float value);
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// TODO: Add others
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void setRaw(int integer);
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void setRaw(float value);
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void setRaw(bool value);
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void set(bool enabled);
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private:
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Game::dvar_t* dvar;
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@ -22,7 +22,7 @@ namespace Components
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{
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if (!Game::CL_IsCgameInitialized())
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{
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Dvar::Var("com_timescale").setRaw(1.0f);
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Dvar::Var("com_timescale").set(1.0f);
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}
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});
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@ -560,7 +560,7 @@ namespace Components
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}
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hasDlc.push_back(hasAllMaps);
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Dvar::Var(Utils::String::VA("isDlcInstalled_%d", pack.index)).setRaw(hasAllMaps ? 1 : 0);
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Dvar::Var(Utils::String::VA("isDlcInstalled_%d", pack.index)).set(hasAllMaps ? 1 : 0);
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}
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// Must have all of dlc 3 to 5 or it causes issues
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@ -571,7 +571,7 @@ namespace Components
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sentMessage = true;
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}
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Dvar::Var("isDlcInstalled_All").setRaw(hasAllDlcs ? 1 : 0);
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Dvar::Var("isDlcInstalled_All").set(hasAllDlcs ? 1 : 0);
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}
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bool Maps::IsCustomMap()
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@ -289,6 +289,10 @@ namespace Game
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Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0);
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Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770);
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Dvar_SetStringByName_t Dvar_SetStringByName = Dvar_SetStringByName_t(0x44F060);
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Dvar_SetString_t Dvar_SetString = Dvar_SetString_t(0x4A9580);
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Dvar_SetBool_t Dvar_SetBool = Dvar_SetBool_t(0x4A9510);
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Dvar_SetFloat_t Dvar_SetFloat = Dvar_SetFloat_t(0x40BB20);
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Dvar_SetInt_t Dvar_SetInt = Dvar_SetInt_t(0x421DA0);
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SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0);
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SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10);
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@ -634,7 +638,7 @@ namespace Game
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{
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if (client->state < 5)
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{
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Components::Network::SendCommand(client->addr, "error", reason);
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Components::Network::SendCommand(client->netchan.remoteAddress, "error", reason);
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}
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SV_KickClient(client, reason.data());
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@ -253,15 +253,27 @@ namespace Game
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typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
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extern Dvar_RegisterColor_t Dvar_RegisterColor;
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typedef dvar_t*(__cdecl * Dvar_SetFromStringByName_t)(const char* cvar, const char* value);
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typedef dvar_t* (__cdecl * Dvar_SetFromStringByName_t)(const char* cvar, const char* value);
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extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
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typedef dvar_t*(__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* cvar, const char* value, DvarSetSource source);
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typedef dvar_t* (__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* cvar, const char* value, DvarSetSource source);
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extern Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource;
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typedef void(__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
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typedef void (__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
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extern Dvar_SetStringByName_t Dvar_SetStringByName;
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typedef void (__cdecl * Dvar_SetString_t)(dvar_t* cvar, const char* value);
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extern Dvar_SetString_t Dvar_SetString;
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typedef void (__cdecl * Dvar_SetBool_t)(dvar_t* cvar, bool enabled);
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extern Dvar_SetBool_t Dvar_SetBool;
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typedef void (__cdecl * Dvar_SetFloat_t)(dvar_t* cvar, float value);
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extern Dvar_SetFloat_t Dvar_SetFloat;
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typedef void (__cdecl * Dvar_SetInt_t)(dvar_t* cvar, int integer);
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extern Dvar_SetInt_t Dvar_SetInt;
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typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color);
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extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName;
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@ -74,7 +74,7 @@ namespace Game
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ASSET_TYPE_INVALID = -1,
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};
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typedef enum
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typedef enum : unsigned int
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{
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DVAR_FLAG_NONE = 0x0, //no flags
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DVAR_FLAG_SAVED = 0x1, //saves in config_mp.cfg for clients
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@ -152,7 +152,7 @@ namespace Game
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DVAR_SOURCE_DEVGUI = 0x3,
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};
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typedef enum
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typedef enum : char
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{
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DVAR_TYPE_BOOL = 0x0,
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DVAR_TYPE_FLOAT = 0x1,
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@ -3212,7 +3212,7 @@ namespace Game
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const char *name;
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const char *description;
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unsigned int flags;
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char type;
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dvar_type type;
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bool modified;
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DvarValue current;
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DvarValue latched;
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@ -5015,6 +5015,35 @@ namespace Game
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char ipx[10];
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};
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struct netProfileInfo_t
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{
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char __pad0[0x5E0];
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};
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static_assert(sizeof(netProfileInfo_t) == 0x5E0);
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struct netchan_t
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{
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int outgoingSequence;
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netsrc_t sock;
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int dropped;
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int incomingSequence;
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netadr_t remoteAddress;
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int qport;
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int fragmentSequence;
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int fragmentLength;
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char* fragmentBuffer;
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int fragmentBufferSize;
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int unsentFragments;
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int unsentFragmentStart;
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int unsentLength;
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char* unsentBuffer;
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int unsentBufferSize;
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netProfileInfo_t prof;
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};
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static_assert(sizeof(netchan_t) == 0x62C);
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struct FxEditorElemAtlas
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{
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int behavior;
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@ -5376,50 +5405,34 @@ namespace Game
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#pragma pack(push, 1)
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typedef struct client_s
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{
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// 0
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clientstate_t state;
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// 4
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char _pad[4];
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// 8
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int deltaMessage;
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// 12
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char __pad[12];
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// 24
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int outgoingSequence;
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// 28
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char pad[12];
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// 40
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netadr_t addr;
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// 60
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char pad1[1568];
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// 1628
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char connectInfoString[1024];
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// 2652
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char pad2[133192];
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// 135844
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char name[16];
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// 135860
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char pad3[12];
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// 135872
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int snapNum;
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// 135876
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int pad4;
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// 135880
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short ping;
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// 135882
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//char pad5[142390];
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char pad5[133158];
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// 269040
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int isBot;
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// 269044
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char pad6[9228];
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// 278272
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unsigned __int64 steamid;
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// 278280
|
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char pad7[403592];
|
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clientstate_t state; // 0
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char __pad0[4]; // 4
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int deltaMessage; // 8
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char __pad1[12]; // 12
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netchan_t netchan; // 24
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char __pad2[20]; // 1604
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const char* delayDropReason; // 1624
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char connectInfoString[1024]; // 1628
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char __pad3[132096]; // 2652
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int reliableSequence; // 134748
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int reliableAcknowledge; // 134752
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int reliableSent; // 134756
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char __pad4[1084]; // 134760
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char name[16]; // 135844
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char __pad5[12]; // 135860
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int snapNum; // 135872
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int __pad6; // 135876
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short ping; // 135880
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char __pad7[133158]; // 135882
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int isBot; // 269040
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char __pad8[9228]; // 269044
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unsigned __int64 steamID; // 278272
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char __pad9[403592]; // 278280
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} client_t;
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||||
#pragma pack(pop)
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||||
|
||||
static_assert(sizeof(client_t) == 0xA6790);
|
||||
|
||||
struct CModelAllocData
|
||||
{
|
||||
void* mainArray;
|
||||
|
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