Reduce sensitivity when aiming down sights
This commit is contained in:
@ -970,6 +970,21 @@ namespace Game
|
||||
}
|
||||
}
|
||||
|
||||
bool PM_IsAdsAllowed(Game::playerState_s* playerState)
|
||||
{
|
||||
bool result;
|
||||
|
||||
__asm
|
||||
{
|
||||
mov esi, playerState
|
||||
mov ebx, 0x5755A0
|
||||
call ebx
|
||||
mov result, al // AL
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
__declspec(naked) void FS_AddLocalizedGameDirectory(const char* /*path*/, const char* /*dir*/)
|
||||
{
|
||||
__asm
|
||||
|
@ -900,6 +900,8 @@ namespace Game
|
||||
|
||||
void FS_AddLocalizedGameDirectory(const char *path, const char *dir);
|
||||
|
||||
bool PM_IsAdsAllowed(Game::playerState_s* playerState);
|
||||
|
||||
void ShowMessageBox(const std::string& message, const std::string& title);
|
||||
|
||||
unsigned int R_HashString(const char* string);
|
||||
|
@ -111,6 +111,39 @@ namespace Game
|
||||
IMG_CATEGORY_TEMP = 0x7,
|
||||
} ;
|
||||
|
||||
enum buttons_t
|
||||
{
|
||||
KB_LEFT = 0x0,
|
||||
KB_RIGHT = 0x1,
|
||||
KB_FORWARD = 0x2,
|
||||
KB_BACK = 0x3,
|
||||
KB_LOOKUP = 0x4,
|
||||
KB_LOOKDOWN = 0x5,
|
||||
KB_MOVELEFT = 0x6,
|
||||
KB_MOVERIGHT = 0x7,
|
||||
KB_STRAFE = 0x8,
|
||||
KB_SPEED = 0x9,
|
||||
KB_UP = 0xA,
|
||||
KB_DOWN = 0xB,
|
||||
KB_ANYUP = 0xC,
|
||||
KB_MLOOK = 0xD,
|
||||
KB_ATTACK = 0xE,
|
||||
KB_BREATH = 0xF,
|
||||
KB_FRAG = 0x10,
|
||||
KB_OFFHANDSECONDARY = 0x11,
|
||||
KB_MELEE = 0x12,
|
||||
KB_ACTIVATE = 0x13,
|
||||
KB_RELOAD = 0x14,
|
||||
KB_USE_RELOAD = 0x15,
|
||||
KB_PRONE = 0x16,
|
||||
KB_CROUCH = 0x17,
|
||||
KB_THROW = 0x18,
|
||||
KB_SPRINT = 0x19,
|
||||
KB_NIGHTVISION = 0x1A,
|
||||
KB_TALK = 0x1B,
|
||||
NUM_BUTTONS = 0x1C
|
||||
};
|
||||
|
||||
enum DvarSetSource
|
||||
{
|
||||
DVAR_SOURCE_INTERNAL = 0x0,
|
||||
|
Reference in New Issue
Block a user