[General] Correct assettype enum
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@ -419,9 +419,9 @@ namespace Game
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if (!_stricmp(DB_GetXAssetTypeName(type), name))
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{
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// Col map workaround!
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if (type == Game::XAssetType::ASSET_TYPE_COL_MAP_SP)
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if (type == Game::XAssetType::ASSET_TYPE_CLIPMAP)
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{
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return Game::XAssetType::ASSET_TYPE_COL_MAP_MP;
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return Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS;
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}
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return type;
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@ -15,36 +15,36 @@ namespace Game
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{
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ASSET_TYPE_PHYSPRESET = 0,
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ASSET_TYPE_PHYS_COLLMAP = 1,
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ASSET_TYPE_XANIM = 2,
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ASSET_TYPE_XANIMPARTS = 2,
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ASSET_TYPE_XMODELSURFS = 3,
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ASSET_TYPE_XMODEL = 4,
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ASSET_TYPE_MATERIAL = 5,
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ASSET_TYPE_PIXELSHADER = 6,
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ASSET_TYPE_VERTEXSHADER = 7,
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ASSET_TYPE_VERTEXDECL = 8,
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ASSET_TYPE_TECHSET = 9,
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ASSET_TYPE_TECHNIQUE_SET = 9,
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ASSET_TYPE_IMAGE = 10,
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ASSET_TYPE_SOUND = 11,
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ASSET_TYPE_SNDCURVE = 12,
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ASSET_TYPE_SOUND_CURVE = 12,
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ASSET_TYPE_LOADED_SOUND = 13,
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ASSET_TYPE_COL_MAP_SP = 14,
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ASSET_TYPE_COL_MAP_MP = 15,
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ASSET_TYPE_COM_MAP = 16,
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ASSET_TYPE_GAME_MAP_SP = 17,
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ASSET_TYPE_GAME_MAP_MP = 18,
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ASSET_TYPE_CLIPMAP = 14,
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ASSET_TYPE_CLIPMAP_PVS = 15,
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ASSET_TYPE_COMWORLD = 16,
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ASSET_TYPE_GAMEWORLD_SP = 17,
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ASSET_TYPE_GAMEWORLD_MP = 18,
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ASSET_TYPE_MAP_ENTS = 19,
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ASSET_TYPE_FX_MAP = 20,
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ASSET_TYPE_GFX_MAP = 21,
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ASSET_TYPE_LIGHTDEF = 22,
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ASSET_TYPE_GFXWORLD = 21,
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ASSET_TYPE_LIGHT_DEF = 22,
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ASSET_TYPE_UI_MAP = 23,
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ASSET_TYPE_FONT = 24,
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ASSET_TYPE_MENUFILE = 25,
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ASSET_TYPE_MENULIST = 25,
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ASSET_TYPE_MENU = 26,
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ASSET_TYPE_LOCALIZE = 27,
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ASSET_TYPE_LOCALIZE_ENTRY = 27,
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ASSET_TYPE_WEAPON = 28,
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ASSET_TYPE_SNDDRIVERGLOBALS = 29,
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ASSET_TYPE_SNDDRIVER_GLOBALS = 29,
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ASSET_TYPE_FX = 30,
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ASSET_TYPE_IMPACTFX = 31,
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ASSET_TYPE_IMPACT_FX = 31,
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ASSET_TYPE_AITYPE = 32,
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ASSET_TYPE_MPTYPE = 33,
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ASSET_TYPE_CHARACTER = 34,
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