[IGfxWorld] Null light maps in import testing
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@ -139,6 +139,10 @@ namespace Assets
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map->draw.reflectionProbes = 0;
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map->draw.reflectionProbeTextures = 0;
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map->draw.lightmapCount = 0;
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map->draw.lightmapPrimaryTextures = 0;
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map->draw.lightmapSecondaryTextures = 0;
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//Components::Logger::Error("Missing GfxMap %s... you can't make them yet you idiot.", name.data());
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}
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