Node optimization
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@ -372,7 +372,9 @@ namespace Components
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if (!entry) return;
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}
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#ifdef DEBUG
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Logger::Print("Received registration request from %s\n", address.GetString());
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#endif
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Proto::Node::Packet packet;
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if (!packet.ParseFromString(data)) return;
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@ -2,7 +2,7 @@
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#define NODE_QUERY_TIMEOUT 1000 * 30 * 1 // Invalidate nodes after 30 seconds without query response
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#define NODE_INVALID_DELETE 1000 * 60 * 10 // Delete invalidated nodes after 10 minutes
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#define NODE_FRAME_QUERY_LIMIT 1 // Limit of nodes to be queried per frame
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#define NODE_FRAME_LOCK 80 // Limit of max frames per second
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#define NODE_FRAME_LOCK 30 // Limit of max frames per second
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#define NODE_PACKET_LIMIT 111 // Send 111 nodes per synchronization packet
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#define NODE_STORE_INTERVAL 1000 * 60* 1 // Store nodes every minute
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#define SESSION_TIMEOUT 1000 * 10 // 10 seconds session timeout
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