Merge pull request #388 from diamante0018/no-one-asked
[Script] Remove builtin God, demigod, notarget
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commit
00d9fc55bc
@ -26,11 +26,11 @@ namespace Components
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return true;
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}
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void ClientCommand::Add(const char* name, std::function<void(Game::gentity_s*, Command::ServerParams*)> callback)
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void ClientCommand::Add(const char* name, const std::function<void(Game::gentity_s*, Command::ServerParams*)>& callback)
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{
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const auto command = Utils::String::ToLower(name);
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ClientCommand::HandlersSV[command] = std::move(callback);
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ClientCommand::HandlersSV[command] = callback;
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}
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void ClientCommand::ClientCommandStub(const int clientNum)
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@ -52,7 +52,7 @@ namespace Components
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return;
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}
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Utils::Hook::Call<void(const int)>(0x416790)(clientNum);
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Utils::Hook::Call<void(int)>(0x416790)(clientNum);
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}
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void ClientCommand::AddCheatCommands()
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@ -351,69 +351,6 @@ namespace Components
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void ClientCommand::AddScriptFunctions()
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{
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Script::AddMethod("God", [](Game::scr_entref_t entref) // gsc: God(<optional int toggle>);
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{
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auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1)
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{
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if (Game::Scr_GetInt(0))
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{
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ent->flags |= Game::FL_GODMODE;
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}
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else
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{
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ent->flags &= ~Game::FL_GODMODE;
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}
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}
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else
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{
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ent->flags ^= Game::FL_GODMODE;
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}
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});
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Script::AddMethod("Demigod", [](Game::scr_entref_t entref) // gsc: Demigod(<optional int toggle>);
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{
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auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1)
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{
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if (Game::Scr_GetInt(0))
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{
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ent->flags |= Game::FL_DEMI_GODMODE;
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}
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else
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{
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ent->flags &= ~Game::FL_DEMI_GODMODE;
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}
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}
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else
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{
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ent->flags ^= Game::FL_DEMI_GODMODE;
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}
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});
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Script::AddMethod("Notarget", [](Game::scr_entref_t entref) // gsc: Notarget(<optional int toggle>);
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{
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auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1)
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{
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if (Game::Scr_GetInt(0))
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{
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ent->flags |= Game::FL_NOTARGET;
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}
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else
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{
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ent->flags &= ~Game::FL_NOTARGET;
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}
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}
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else
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{
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ent->flags ^= Game::FL_NOTARGET;
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}
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});
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Script::AddFunction("DropAllBots", [] // gsc: DropAllBots();
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{
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Game::SV_DropAllBots();
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@ -7,13 +7,13 @@ namespace Components
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public:
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ClientCommand();
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static void Add(const char* name, std::function<void(Game::gentity_s*, Command::ServerParams*)> callback);
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static void Add(const char* name, const std::function<void(Game::gentity_s*, Command::ServerParams*)>& callback);
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static bool CheatsOk(const Game::gentity_s* ent);
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private:
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static std::unordered_map<std::string, std::function<void(Game::gentity_s*, Command::ServerParams*)>> HandlersSV;
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static void ClientCommandStub(const int clientNum);
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static void ClientCommandStub(int clientNum);
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static void AddCheatCommands();
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static void AddDevelopmentCommands();
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static void AddScriptFunctions();
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@ -296,26 +296,26 @@ namespace Game
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CON_BUILTIN_CHANNEL_COUNT,
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};
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enum entityFlag
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enum
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{
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FL_GODMODE = 0x1,
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FL_DEMI_GODMODE = 0x2,
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FL_NOTARGET = 0x4,
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FL_NO_KNOCKBACK = 0x8,
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FL_NO_RADIUS_DAMAGE = 0x10,
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FL_SUPPORTS_LINKTO = 0x1000,
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FL_NO_AUTO_ANIM_UPDATE = 0x2000,
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FL_GRENADE_TOUCH_DAMAGE = 0x4000,
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FL_STABLE_MISSILES = 0x20000,
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FL_REPEAT_ANIM_UPDATE = 0x40000,
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FL_VEHICLE_TARGET = 0x80000,
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FL_GROUND_ENT = 0x100000,
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FL_CURSOR_HINT = 0x200000,
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FL_MISSILE_ATTRACTOR = 0x800000,
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FL_WEAPON_BEING_GRABBED = 0x1000000,
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FL_DELETE = 0x2000000,
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FL_BOUNCE = 0x4000000,
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FL_MOVER_SLIDE = 0x8000000
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FL_GODMODE = 1 << 0,
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FL_DEMI_GODMODE = 1 << 1,
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FL_NOTARGET = 1 << 2,
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FL_NO_KNOCKBACK = 1 << 3,
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FL_NO_RADIUS_DAMAGE = 1 << 4,
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FL_SUPPORTS_LINKTO = 1 << 12,
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FL_NO_AUTO_ANIM_UPDATE = 1 << 13,
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FL_GRENADE_TOUCH_DAMAGE = 1 << 14,
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FL_STABLE_MISSILES = 1 << 17,
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FL_REPEAT_ANIM_UPDATE = 1 << 18,
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FL_VEHICLE_TARGET = 1 << 19,
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FL_GROUND_ENT = 1 << 20,
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FL_CURSOR_HINT = 1 << 21,
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FL_MISSILE_ATTRACTOR = 1 << 23,
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FL_WEAPON_BEING_GRABBED = 1 << 24,
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FL_DELETE = 1 << 25,
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FL_BOUNCE = 1 << 26,
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FL_MOVER_SLIDE = 1 << 27
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};
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enum ClassNum : unsigned int
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