84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
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#include "STDInclude.hpp"
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namespace Components
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{
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bool Scheduler::ReadyPassed = false;
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Utils::Signal<Scheduler::Callback> Scheduler::ReadySignal;
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Utils::Signal<Scheduler::Callback> Scheduler::ShutdownSignal;
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Utils::Signal<Scheduler::Callback> Scheduler::FrameSignal;
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Utils::Signal<Scheduler::Callback> Scheduler::FrameOnceSignal;
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std::vector<Scheduler::DelayedSlot> Scheduler::DelayedSlots;
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void Scheduler::Once(Utils::Slot<Scheduler::Callback> callback)
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{
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Scheduler::FrameOnceSignal.connect(callback);
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}
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void Scheduler::OnFrame(Utils::Slot<Scheduler::Callback> callback)
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{
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Scheduler::FrameSignal.connect(callback);
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}
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void Scheduler::ReadyHandler()
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{
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if (!FastFiles::Ready()) Scheduler::Once(Scheduler::ReadyHandler);
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else
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{
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Scheduler::ReadyPassed = true;
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Scheduler::ReadySignal();
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Scheduler::ReadySignal.clear();
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}
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}
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void Scheduler::FrameHandler()
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{
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Scheduler::DelaySignal();
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Scheduler::FrameSignal();
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Utils::Signal<Scheduler::Callback> copy(Scheduler::FrameOnceSignal);
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Scheduler::FrameOnceSignal.clear();
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copy();
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}
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void Scheduler::OnDelay(Utils::Slot<Scheduler::Callback> callback, std::chrono::nanoseconds delay)
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{
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Scheduler::DelayedSlot slot;
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slot.callback = callback;
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slot.delay = delay;
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Scheduler::DelayedSlots.push_back(slot);
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}
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void Scheduler::DelaySignal()
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{
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Utils::Signal<Scheduler::Callback> signal;
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for (auto i = Scheduler::DelayedSlots.begin(); i != Scheduler::DelayedSlots.end();)
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{
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if (i->interval.elapsed(i->delay))
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{
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signal.connect(i->callback);
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i = Scheduler::DelayedSlots.erase(i);
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continue;
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}
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++i;
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}
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signal();
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}
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Scheduler::Scheduler()
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{
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Scheduler::ReadyPassed = false;
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Scheduler::Once(Scheduler::ReadyHandler);
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}
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Scheduler::~Scheduler()
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{
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Scheduler::FrameOnceSignal.clear();
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Scheduler::FrameSignal.clear();
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}
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}
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