iw4x-client/src/Components/Modules/Scheduler.cpp

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#include "STDInclude.hpp"
namespace Components
{
bool Scheduler::ReadyPassed = false;
Utils::Signal<Scheduler::Callback> Scheduler::ReadySignal;
Utils::Signal<Scheduler::Callback> Scheduler::ShutdownSignal;
Utils::Signal<Scheduler::Callback> Scheduler::FrameSignal;
Utils::Signal<Scheduler::Callback> Scheduler::FrameOnceSignal;
std::vector<Scheduler::DelayedSlot> Scheduler::DelayedSlots;
void Scheduler::Once(Utils::Slot<Scheduler::Callback> callback)
{
Scheduler::FrameOnceSignal.connect(callback);
}
void Scheduler::OnFrame(Utils::Slot<Scheduler::Callback> callback)
{
Scheduler::FrameSignal.connect(callback);
}
void Scheduler::ReadyHandler()
{
if (!FastFiles::Ready()) Scheduler::Once(Scheduler::ReadyHandler);
else
{
Scheduler::ReadyPassed = true;
Scheduler::ReadySignal();
Scheduler::ReadySignal.clear();
}
}
void Scheduler::FrameHandler()
{
Scheduler::DelaySignal();
Scheduler::FrameSignal();
Utils::Signal<Scheduler::Callback> copy(Scheduler::FrameOnceSignal);
Scheduler::FrameOnceSignal.clear();
copy();
}
void Scheduler::OnDelay(Utils::Slot<Scheduler::Callback> callback, std::chrono::nanoseconds delay)
{
Scheduler::DelayedSlot slot;
slot.callback = callback;
slot.delay = delay;
Scheduler::DelayedSlots.push_back(slot);
}
void Scheduler::DelaySignal()
{
Utils::Signal<Scheduler::Callback> signal;
for (auto i = Scheduler::DelayedSlots.begin(); i != Scheduler::DelayedSlots.end();)
{
if (i->interval.elapsed(i->delay))
{
signal.connect(i->callback);
i = Scheduler::DelayedSlots.erase(i);
continue;
}
++i;
}
signal();
}
Scheduler::Scheduler()
{
Scheduler::ReadyPassed = false;
Scheduler::Once(Scheduler::ReadyHandler);
}
Scheduler::~Scheduler()
{
Scheduler::FrameOnceSignal.clear();
Scheduler::FrameSignal.clear();
}
}