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#pragma once
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namespace Components
{
class QuickPatch : public Component
{
public:
QuickPatch();
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bool unitTest() override;
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static void UnlockStats();
private:
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static Dvar::Var UIMousePitch;
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static Dvar::Var r_customAspectRatio;
static Game::dvar_t* Dvar_RegisterAspectRatioDvar(const char* dvarName, const char** valueList, int defaultIndex, unsigned __int16 flags, const char* description);
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static void SetAspectRatio_Stub();
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static void SetAspectRatio();
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static Game::dvar_t* g_antilag;
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static void ClientEventsFireWeapon_Stub();
static void ClientEventsFireWeaponMelee_Stub();
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static BOOL IsDynClassname_Stub(const char* classname);
static void CL_KeyEvent_OnEscape();
static void CL_KeyEvent_ConsoleEscape_Stub();
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static void R_AddImageToList_Hk(Game::XAssetHeader header, void* data);
static void Sys_SpawnQuitProcess_Hk();
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static void SND_GetAliasOffset_Stub();
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static Game::dvar_t* Dvar_RegisterConMinicon(const char* dvarName, bool value, unsigned __int16 flags, const char* description);
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};
}