140 lines
3.5 KiB
C++
140 lines
3.5 KiB
C++
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#include <STDInclude.hpp>
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namespace Assets
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{
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void IXAnimParts::Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Game::XAnimParts* asset = header.xanim;
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if (asset->tagnames)
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{
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for (char i = 0; i < asset->boneCount[Game::XAnimPartType::PART_TYPE_ALL]; ++i)
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{
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builder->AddScriptString(asset->tagnames[i]);
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}
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}
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if (asset->notetracks)
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{
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for (char i = 0; i < asset->notetrackCount; ++i)
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{
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builder->AddScriptString(asset->notetracks[i].name);
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}
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}
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}
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void IXAnimParts::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Assert_Size(Game::XAnimParts, 88);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::XAnimParts* asset = header.xanim;
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Game::XAnimParts* dest = buffer->Dest<Game::XAnimParts>();
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buffer->Save(asset, sizeof(Game::XAnimParts));
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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dest->name = reinterpret_cast<char*>(-1);
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}
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if (asset->tagnames)
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{
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buffer->Align(Utils::Stream::ALIGN_2);
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unsigned short* destTagnames = buffer->Dest<unsigned short>();
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buffer->SaveArray(asset->tagnames, asset->boneCount[Game::XAnimPartType::PART_TYPE_ALL]);
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for (char i = 0; i < asset->boneCount[Game::XAnimPartType::PART_TYPE_ALL]; ++i)
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{
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builder->MapScriptString(&destTagnames[i]);
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}
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dest->tagnames = reinterpret_cast<short*>(-1);
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}
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if (asset->notetracks)
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{
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Assert_Size(Game::XAnimNotifyInfo, 8);
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buffer->Align(Utils::Stream::ALIGN_4);
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Game::XAnimNotifyInfo* destNotetracks = buffer->Dest<Game::XAnimNotifyInfo>();
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buffer->SaveArray(asset->notetracks, asset->notetrackCount);
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for (char i = 0; i < asset->notetrackCount; ++i)
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{
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builder->MapScriptString(&destNotetracks[i].name);
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}
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dest->notetracks = reinterpret_cast<Game::XAnimNotifyInfo*>(-1);
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}
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if (asset->delta)
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{
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Assert_Size(Game::XAnimDeltaPart, 12);
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buffer->Align(Utils::Stream::ALIGN_4);
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dest->delta = reinterpret_cast<Game::XAnimDeltaPart*>(-1);
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}
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if (asset->dataByte)
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{
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buffer->SaveArray(asset->dataByte, asset->dataByteCount);
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dest->dataByte = reinterpret_cast<char*>(-1);
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}
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if (asset->dataShort)
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{
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buffer->Align(Utils::Stream::ALIGN_2);
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buffer->SaveArray(asset->dataShort, asset->dataShortCount);
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dest->dataShort = reinterpret_cast<short*>(-1);
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}
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if (asset->dataInt)
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{
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buffer->Align(Utils::Stream::ALIGN_4);
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buffer->SaveArray(asset->dataInt, asset->dataIntCount);
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dest->dataInt = reinterpret_cast<int*>(-1);
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}
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if (asset->randomDataShort)
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{
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buffer->Align(Utils::Stream::ALIGN_2);
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buffer->SaveArray(asset->randomDataShort, asset->randomDataShortCount);
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dest->randomDataShort = reinterpret_cast<short*>(-1);
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}
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if (asset->randomDataByte)
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{
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buffer->SaveArray(asset->randomDataByte, asset->randomDataByteCount);
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dest->randomDataByte = reinterpret_cast<char*>(-1);
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}
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if (asset->randomDataInt)
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{
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buffer->Align(Utils::Stream::ALIGN_4);
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buffer->SaveArray(asset->randomDataInt, asset->randomDataIntCount);
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dest->randomDataInt = reinterpret_cast<int*>(-1);
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}
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if (asset->indices.data)
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{
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if (asset->framecount > 0xFF)
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{
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buffer->Align(Utils::Stream::ALIGN_2);
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buffer->SaveArray(dest->indices._2, asset->framecount);
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}
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else
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{
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buffer->SaveArray(dest->indices._1, asset->framecount);
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}
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dest->indices.data = reinterpret_cast<void*>(-1);
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}
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buffer->PopBlock();
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}
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}
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