2022-08-23 12:58:33 +02:00
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#pragma once
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namespace Game
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{
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typedef void(*FS_FreeFile_t)(void* buffer);
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extern FS_FreeFile_t FS_FreeFile;
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typedef int(*FS_ReadFile_t)(const char* path, char** buffer);
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extern FS_ReadFile_t FS_ReadFile;
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typedef const char**(*FS_ListFiles_t)(const char* path, const char* extension, FsListBehavior_e behavior, int* numfiles, int allocTrackType);
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extern FS_ListFiles_t FS_ListFiles;
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typedef void(*FS_FreeFileList_t)(const char** list, int allocTrackType);
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extern FS_FreeFileList_t FS_FreeFileList;
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2022-09-01 16:54:28 +02:00
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typedef int(*FS_FOpenFileAppend_t)(const char* filename);
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2022-08-23 12:58:33 +02:00
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extern FS_FOpenFileAppend_t FS_FOpenFileAppend;
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2022-09-01 16:54:28 +02:00
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typedef int(*FS_FOpenFileWrite_t)(const char* filename);
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2022-08-23 12:58:33 +02:00
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extern FS_FOpenFileWrite_t FS_FOpenFileWrite;
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2022-09-01 16:54:28 +02:00
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typedef int(*FS_FOpenTextFileWrite_t)(const char* filename);
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extern FS_FOpenTextFileWrite_t FS_FOpenTextFileWrite;
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2022-08-23 12:58:33 +02:00
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typedef int(*FS_FOpenFileRead_t)(const char* filename, int* file);
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extern FS_FOpenFileRead_t FS_FOpenFileRead;
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typedef int(*FS_FOpenFileReadDatabase_t)(const char* filename, int* file);
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extern FS_FOpenFileReadDatabase_t FS_FOpenFileReadDatabase;
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typedef int(*FS_FOpenFileReadForThread_t)(const char* filename, int* file, int thread);
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extern FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread;
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2022-11-09 01:31:46 +00:00
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typedef int(*FS_FOpenFileByMode_t)(const char* qpath, int* f, fsMode_t mode);
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extern FS_FOpenFileByMode_t FS_FOpenFileByMode;
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2022-08-23 12:58:33 +02:00
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typedef int(*FS_FCloseFile_t)(int stream);
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extern FS_FCloseFile_t FS_FCloseFile;
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typedef bool(*FS_FileExists_t)(const char* file);
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extern FS_FileExists_t FS_FileExists;
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typedef bool(*FS_WriteFile_t)(const char* filename, const char* folder, const void* buffer, int size);
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extern FS_WriteFile_t FS_WriteFile;
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typedef int(*FS_WriteToDemo_t)(const void* buffer, int size, int file);
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extern FS_WriteToDemo_t FS_WriteToDemo;
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typedef int(*FS_Write_t)(const void* buffer, int len, int h);
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extern FS_Write_t FS_Write;
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typedef int(*FS_Printf_t)(int file, const char* fmt, ...);
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extern FS_Printf_t FS_Printf;
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2022-11-09 01:31:46 +00:00
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typedef int(*FS_Read_t)(void* buffer, int len, int h);
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2022-08-23 12:58:33 +02:00
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extern FS_Read_t FS_Read;
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typedef int(*FS_Seek_t)(int fileHandle, int seekPosition, int seekOrigin);
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extern FS_Seek_t FS_Seek;
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typedef int(*FS_FTell_t)(int fileHandle);
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extern FS_FTell_t FS_FTell;
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typedef int(*FS_Remove_t)(char*);
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extern FS_Remove_t FS_Remove;
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typedef int(*FS_Restart_t)(int localClientNum, int checksumFeed);
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extern FS_Restart_t FS_Restart;
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typedef int(*FS_BuildPathToFile_t)(const char*, const char*, const char*, char**);
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extern FS_BuildPathToFile_t FS_BuildPathToFile;
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typedef iwd_t* (*FS_IsShippedIWD_t)(const char* fullpath, const char* iwd);
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extern FS_IsShippedIWD_t FS_IsShippedIWD;
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typedef int(__cdecl* FS_Delete_t)(const char* fileName);
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extern FS_Delete_t FS_Delete;
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typedef void(*FS_BuildOSPath_t)(const char* base, const char* game, const char* qpath, char* ospath);
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extern FS_BuildOSPath_t FS_BuildOSPath;
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extern searchpath_t** fs_searchpaths;
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extern int FS_FOpenFileReadCurrentThread(const char* filename, int* file);
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extern void FS_AddLocalizedGameDirectory(const char* path, const char* dir);
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}
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