38 lines
873 B
C++
38 lines
873 B
C++
|
#include <STDInclude.hpp>
|
||
|
|
||
|
namespace Assets
|
||
|
{
|
||
|
void IGfxImage::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
||
|
{
|
||
|
Assert_AssetStruct(Game::GfxImage, 32);
|
||
|
|
||
|
Utils::Stream* buffer = builder->GetBuffer();
|
||
|
Game::GfxImage* asset = header.image;
|
||
|
Game::GfxImage* dest = (Game::GfxImage*)buffer->At();
|
||
|
buffer->Save(asset, sizeof(Game::GfxImage));
|
||
|
|
||
|
buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
|
||
|
|
||
|
if (asset->name)
|
||
|
{
|
||
|
buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
|
||
|
dest->name = (char *)-1;
|
||
|
}
|
||
|
|
||
|
if (asset->texture)
|
||
|
{
|
||
|
buffer->Align(Utils::Stream::ALIGN_4);
|
||
|
|
||
|
Game::GfxImageLoadDef* destTexture = (Game::GfxImageLoadDef*)buffer->At();
|
||
|
buffer->Save(asset->texture, 16);
|
||
|
|
||
|
// Zero the size!
|
||
|
destTexture->dataSize = 0;
|
||
|
|
||
|
dest->texture = (Game::GfxImageLoadDef*)-1;
|
||
|
}
|
||
|
|
||
|
buffer->PopBlock();
|
||
|
}
|
||
|
}
|