iw4x-client/src/Game/Server.hpp

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#pragma once
namespace Game
{
typedef gentity_t*(*SV_AddTestClient_t)();
extern SV_AddTestClient_t SV_AddTestClient;
typedef int(*SV_IsTestClient_t)(int clientNum);
extern SV_IsTestClient_t SV_IsTestClient;
typedef int(*SV_GameClientNum_Score_t)(int clientID);
extern SV_GameClientNum_Score_t SV_GameClientNum_Score;
typedef void(*SV_GameSendServerCommand_t)(int clientNum, svscmd_type type, const char* text);
extern SV_GameSendServerCommand_t SV_GameSendServerCommand;
typedef void(*SV_SendServerCommand_t)(client_t* cl, svscmd_type type, const char* fmt, ...);
extern SV_SendServerCommand_t SV_SendServerCommand;
typedef void(*SV_Cmd_TokenizeString_t)(const char* string);
extern SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString;
typedef void(*SV_Cmd_EndTokenizedString_t)();
extern SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString;
typedef void(*SV_Cmd_ArgvBuffer_t)(int arg, char* buf, int size);
extern SV_Cmd_ArgvBuffer_t SV_Cmd_ArgvBuffer;
typedef void(*SV_SetConfigstring_t)(int index, const char* string);
extern SV_SetConfigstring_t SV_SetConfigstring;
typedef void(*SV_DirectConnect_t)(netadr_t adr);
extern SV_DirectConnect_t SV_DirectConnect;
typedef bool(*SV_Loaded_t)();
extern SV_Loaded_t SV_Loaded;
typedef void(*SV_ClientThink_t)(client_t* cl, usercmd_s* cmd);
extern SV_ClientThink_t SV_ClientThink;
typedef void(*SV_DropClient_t)(client_t* drop, const char* reason, bool tellThem);
extern SV_DropClient_t SV_DropClient;
typedef client_t* (*SV_GetPlayerByName_t)();
extern SV_GetPlayerByName_t SV_GetPlayerByName;
typedef client_t* (*SV_GetPlayerByNum_t)();
extern SV_GetPlayerByNum_t SV_GetPlayerByNum;
typedef client_t* (*SV_FindClientByAddress_t)(netadr_t from, int qport, int remoteClientIndex);
extern SV_FindClientByAddress_t SV_FindClientByAddress;
constexpr auto MAX_STATPACKETS = 7;
extern int* svs_time;
extern int* sv_serverId_value;
extern int* svs_clientCount;
extern client_t* svs_clients;
extern volatile long* sv_thread_owns_game;
extern int SV_GetServerThreadOwnsGame();
extern void SV_GameDropClient(int clientNum, const char* reason);
extern void SV_DropAllBots();
extern int SV_GetClientStat(int clientNum, int index);
extern void SV_SetClientStat(int clientNum, int index, int value);
extern void SV_BotUserMove(client_t* client);
}