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# include "STDInclude.hpp"
namespace Components
{
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SteamID Dedicated : : PlayerGuids [ 18 ] [ 2 ] ;
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bool Dedicated : : SendChat ;
bool Dedicated : : IsEnabled ( )
{
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static std : : optional < bool > flag ;
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if ( ! flag . has_value ( ) )
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{
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flag . emplace ( Flags : : HasFlag ( " dedicated " ) ) ;
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}
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return flag . value ( ) ;
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}
void Dedicated : : InitDedicatedServer ( )
{
static const char * fastfiles [ 7 ] =
{
" code_post_gfx_mp " ,
" localized_code_post_gfx_mp " ,
" ui_mp " ,
" localized_ui_mp " ,
" common_mp " ,
" localized_common_mp " ,
" patch_mp "
} ;
std : : memcpy ( reinterpret_cast < void * > ( 0x66E1CB0 ) , & fastfiles , sizeof ( fastfiles ) ) ;
Game : : R_LoadGraphicsAssets ( ) ;
if ( Dvar : : Var ( " com_logFilter " ) . get < bool > ( ) )
{
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Utils : : Hook : : Nop ( 0x647466 , 5 ) ; // 'dvar set' lines
Utils : : Hook : : Nop ( 0x5DF4F2 , 5 ) ; // 'sending splash open' lines
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}
Utils : : Hook : : Call < void ( ) > ( 0x4F84C0 ) ( ) ;
}
void Dedicated : : PostInitialization ( )
{
Command : : Execute ( " exec autoexec.cfg " ) ;
Command : : Execute ( " onlinegame 1 " ) ;
Command : : Execute ( " exec default_xboxlive.cfg " ) ;
Command : : Execute ( " xblive_rankedmatch 1 " ) ;
Command : : Execute ( " xblive_privatematch 1 " ) ;
Command : : Execute ( " xblive_privateserver 0 " ) ;
Command : : Execute ( " xstartprivatematch " ) ;
//Command::Execute("xstartlobby");
Command : : Execute ( " sv_network_fps 1000 " ) ;
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Command : : Execute ( " cl_maxpackets 125 " ) ;
Command : : Execute ( " snaps 30 " ) ;
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Command : : Execute ( " com_maxfps 125 " ) ;
// Process command line?
Utils : : Hook : : Call < void ( ) > ( 0x60C3D0 ) ( ) ;
}
__declspec ( naked ) void Dedicated : : PostInitializationStub ( )
{
__asm
{
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pushad
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call Dedicated : : PostInitialization
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popad
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// Start Com_EvenLoop
mov eax , 43 D140h
jmp eax
}
}
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void Dedicated : : StripMaterialTextIcons ( char * text )
{
char * currentChar = text ;
bool isEscaped = false ;
while ( * currentChar )
{
if ( * currentChar = = ' ^ ' )
{
isEscaped = true ;
}
else if ( isEscaped = = true & & ( * currentChar = = ' \x01 ' | | * currentChar = = ' \x02 ' ) )
{
* currentChar = ' ' ;
}
else
{
isEscaped = false ;
}
currentChar + + ;
}
}
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const char * Dedicated : : EvaluateSay ( char * text , Game : : gentity_t * player )
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{
Dedicated : : SendChat = true ;
if ( text [ 1 ] = = ' / ' )
{
Dedicated : : SendChat = false ;
text [ 1 ] = text [ 0 ] ;
+ + text ;
}
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StripMaterialTextIcons ( text ) ;
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Game : : Scr_AddEntity ( player ) ;
Game : : Scr_AddString ( text + 1 ) ;
Game : : Scr_NotifyLevel ( Game : : SL_GetString ( " say " , 0 ) , 2 ) ;
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return text ;
}
__declspec ( naked ) void Dedicated : : PreSayStub ( )
{
__asm
{
mov eax , [ esp + 100 h + 10 h ]
push eax
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pushad
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push [ esp + 100 h + 28 h ]
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push eax
call Dedicated : : EvaluateSay
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add esp , 8 h
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mov [ esp + 20 h ] , eax
popad
pop eax
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mov [ esp + 100 h + 10 h ] , eax
jmp Colors : : CleanStrStub
}
}
__declspec ( naked ) void Dedicated : : PostSayStub ( )
{
__asm
{
// eax is used by the callee
push eax
xor eax , eax
mov al , Dedicated : : SendChat
test al , al
jnz return
// Don't send the chat
pop eax
retn
return :
pop eax
// Jump to the target
push 5 DF620h
retn
}
}
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void Dedicated : : TransmitGuids ( )
{
std : : string list = Utils : : String : : VA ( " %c " , 20 ) ;
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for ( int i = 0 ; i < 18 ; + + i )
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{
if ( Game : : svs_clients [ i ] . state > = 3 )
{
list . append ( Utils : : String : : VA ( " %llX " , Game : : svs_clients [ i ] . steamid ) ) ;
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Utils : : InfoString info ( Game : : svs_clients [ i ] . connectInfoString ) ;
list . append ( Utils : : String : : VA ( " %llX " , strtoull ( info . get ( " realsteamId " ) . data ( ) , nullptr , 16 ) ) ) ;
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}
else
{
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list . append ( " 0 0 " ) ;
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}
}
Game : : SV_GameSendServerCommand ( - 1 , 0 , list . data ( ) ) ;
}
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void Dedicated : : TimeWrapStub ( int code , const char * message )
{
static bool partyEnable ;
static std : : string mapname ;
partyEnable = Dvar : : Var ( " party_enable " ) . get < bool > ( ) ;
mapname = Dvar : : Var ( " mapname " ) . get < std : : string > ( ) ;
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Scheduler : : Once ( [ ] ( )
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{
Dvar : : Var ( " party_enable " ) . set ( partyEnable ) ;
if ( ! partyEnable ) // Time wrapping should not occur in party servers, but yeah...
{
if ( mapname . empty ( ) ) mapname = " mp_rust " ;
Command : : Execute ( Utils : : String : : VA ( " map %s " , mapname . data ( ) ) , false ) ;
mapname . clear ( ) ;
}
} ) ;
Game : : Com_Error ( code , message ) ;
}
void Dedicated : : MapRotate ( )
{
if ( ! Dedicated : : IsEnabled ( ) & & Dvar : : Var ( " sv_dontrotate " ) . get < bool > ( ) )
{
Dvar : : Var ( " sv_dontrotate " ) . setRaw ( 0 ) ;
return ;
}
if ( Dvar : : Var ( " party_enable " ) . get < bool > ( ) & & Dvar : : Var ( " party_host " ) . get < bool > ( ) )
{
Logger : : Print ( " Not performing map rotation as we are hosting a party! \n " ) ;
return ;
}
Logger : : Print ( " Rotating map... \n " ) ;
// if nothing, just restart
if ( Dvar : : Var ( " sv_mapRotation " ) . get < std : : string > ( ) . empty ( ) )
{
Logger : : Print ( " No rotation defined, restarting map. \n " ) ;
if ( ! Dvar : : Var ( " sv_cheats " ) . get < bool > ( ) )
{
Command : : Execute ( Utils : : String : : VA ( " map %s " , Dvar : : Var ( " mapname " ) . get < const char * > ( ) ) , true ) ;
}
else
{
Command : : Execute ( Utils : : String : : VA ( " devmap %s " , Dvar : : Var ( " mapname " ) . get < const char * > ( ) ) , true ) ;
}
return ;
}
// first, check if the string contains nothing
if ( Dvar : : Var ( " sv_mapRotationCurrent " ) . get < std : : string > ( ) . empty ( ) )
{
Logger : : Print ( " Current map rotation has finished, reloading... \n " ) ;
Dvar : : Var ( " sv_mapRotationCurrent " ) . set ( Dvar : : Var ( " sv_mapRotation " ) . get < const char * > ( ) ) ;
}
std : : string rotation = Dvar : : Var ( " sv_mapRotationCurrent " ) . get < std : : string > ( ) ;
auto tokens = Utils : : String : : Explode ( rotation , ' ' ) ;
for ( unsigned int i = 0 ; i < ( tokens . size ( ) - 1 ) ; i + = 2 )
{
if ( i + 1 > = tokens . size ( ) )
{
Dvar : : Var ( " sv_mapRotationCurrent " ) . set ( " " ) ;
Command : : Execute ( " map_rotate " , true ) ;
return ;
}
std : : string key = tokens [ i ] ;
std : : string value = tokens [ i + 1 ] ;
if ( key = = " map " )
{
// Rebuild map rotation string
rotation . clear ( ) ;
for ( unsigned int j = ( i + 2 ) ; j < tokens . size ( ) ; + + j )
{
if ( j ! = ( i + 2 ) ) rotation + = " " ;
rotation + = tokens [ j ] ;
}
Dvar : : Var ( " sv_mapRotationCurrent " ) . set ( rotation ) ;
Logger : : Print ( " Loading new map: %s \n " , value . data ( ) ) ;
Command : : Execute ( Utils : : String : : VA ( " map %s " , value . data ( ) ) , true ) ;
break ;
}
else if ( key = = " gametype " )
{
Logger : : Print ( " Applying new gametype: %s \n " , value . data ( ) ) ;
Dvar : : Var ( " g_gametype " ) . set ( value ) ;
}
else
{
Logger : : Print ( " Unsupported maprotation key '%s', motherfucker! \n " , key . data ( ) ) ;
}
}
}
void Dedicated : : Heartbeat ( )
{
int masterPort = Dvar : : Var ( " masterPort " ) . get < int > ( ) ;
const char * masterServerName = Dvar : : Var ( " masterServerName " ) . get < const char * > ( ) ;
Network : : Address master ( Utils : : String : : VA ( " %s:%u " , masterServerName , masterPort ) ) ;
Logger : : Print ( " Sending heartbeat to master: %s:%u \n " , masterServerName , masterPort ) ;
Network : : SendCommand ( master , " heartbeat " , " IW4 " ) ;
}
__declspec ( naked ) void Dedicated : : FrameStub ( )
{
__asm
{
pushad
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call Scheduler : : FrameHandler
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popad
push 5 A8E80h
retn
}
}
Dedicated : : Dedicated ( )
{
// Map rotation
Utils : : Hook : : Set ( 0x4152E8 , Dedicated : : MapRotate ) ;
Dvar : : Register < bool > ( " sv_dontrotate " , false , Game : : dvar_flag : : DVAR_FLAG_CHEAT , " " ) ;
Dvar : : Register < bool > ( " com_logFilter " , true , Game : : dvar_flag : : DVAR_FLAG_LATCHED , " Removes ~95% of unneeded lines from the log " ) ;
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// Intercept chat sending
Utils : : Hook ( 0x4D000B , Dedicated : : PreSayStub , HOOK_CALL ) . install ( ) - > quick ( ) ;
Utils : : Hook ( 0x4D00D4 , Dedicated : : PostSayStub , HOOK_CALL ) . install ( ) - > quick ( ) ;
Utils : : Hook ( 0x4D0110 , Dedicated : : PostSayStub , HOOK_CALL ) . install ( ) - > quick ( ) ;
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if ( Dedicated : : IsEnabled ( ) | | ZoneBuilder : : IsEnabled ( ) )
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{
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// Make sure all callbacks are handled
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Scheduler : : OnFrame ( Steam : : SteamAPI_RunCallbacks ) ;
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Dvar : : Register < bool > ( " sv_lanOnly " , false , Game : : dvar_flag : : DVAR_FLAG_NONE , " Don't act as node " ) ;
Utils : : Hook ( 0x60BE98 , Dedicated : : InitDedicatedServer , HOOK_CALL ) . install ( ) - > quick ( ) ;
Utils : : Hook : : Set < BYTE > ( 0x683370 , 0xC3 ) ; // steam sometimes doesn't like the server
Utils : : Hook : : Set < BYTE > ( 0x5B4FF0 , 0xC3 ) ; // self-registration on party
Utils : : Hook : : Set < BYTE > ( 0x426130 , 0xC3 ) ; // other party stuff?
Utils : : Hook : : Set < BYTE > ( 0x4D7030 , 0xC3 ) ; // upnp stuff
Utils : : Hook : : Set < BYTE > ( 0x4B0FC3 , 0x04 ) ; // make CL_Frame do client packets, even for game state 9
Utils : : Hook : : Set < BYTE > ( 0x4F5090 , 0xC3 ) ; // init sound system (1)
Utils : : Hook : : Set < BYTE > ( 0x507B80 , 0xC3 ) ; // start render thread
Utils : : Hook : : Set < BYTE > ( 0x4F84C0 , 0xC3 ) ; // R_Init caller
Utils : : Hook : : Set < BYTE > ( 0x46A630 , 0xC3 ) ; // init sound system (2)
Utils : : Hook : : Set < BYTE > ( 0x41FDE0 , 0xC3 ) ; // Com_Frame audio processor?
Utils : : Hook : : Set < BYTE > ( 0x41B9F0 , 0xC3 ) ; // called from Com_Frame, seems to do renderer stuff
Utils : : Hook : : Set < BYTE > ( 0x41D010 , 0xC3 ) ; // CL_CheckForResend, which tries to connect to the local server constantly
Utils : : Hook : : Set < BYTE > ( 0x62B6C0 , 0xC3 ) ; // UI expression 'DebugPrint', mainly to prevent some console spam
Utils : : Hook : : Set < BYTE > ( 0x468960 , 0xC3 ) ; // some mixer-related function called on shutdown
Utils : : Hook : : Set < BYTE > ( 0x60AD90 , 0 ) ; // masterServerName flags
Utils : : Hook : : Nop ( 0x4DCEC9 , 2 ) ; // some check preventing proper game functioning
Utils : : Hook : : Nop ( 0x507C79 , 6 ) ; // another similar bsp check
Utils : : Hook : : Nop ( 0x414E4D , 6 ) ; // unknown check in SV_ExecuteClientMessage (0x20F0890 == 0, related to client->f_40)
Utils : : Hook : : Nop ( 0x4DCEE9 , 5 ) ; // some deinit renderer function
Utils : : Hook : : Nop ( 0x59A896 , 5 ) ; // warning message on a removed subsystem
Utils : : Hook : : Nop ( 0x4B4EEF , 5 ) ; // same as above
Utils : : Hook : : Nop ( 0x64CF77 , 5 ) ; // function detecting video card, causes Direct3DCreate9 to be called
Utils : : Hook : : Nop ( 0x60BC52 , 0x15 ) ; // recommended settings check
Utils : : Hook : : Nop ( 0x45148B , 5 ) ; // Disable splash screen
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// do not trigger host migration, even if the server is a 'bad host'
Utils : : Hook : : Set < BYTE > ( 0x626AA8 , 0xEB ) ;
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// isHost script call return 0
Utils : : Hook : : Set < DWORD > ( 0x5DEC04 , 0 ) ;
// sv_network_fps max 1000, and uncheat
Utils : : Hook : : Set < BYTE > ( 0x4D3C67 , 0 ) ; // ?
Utils : : Hook : : Set < DWORD > ( 0x4D3C69 , 1000 ) ;
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// Manually register sv_network_fps
Utils : : Hook : : Nop ( 0x4D3C7B , 5 ) ;
Utils : : Hook : : Nop ( 0x4D3C8E , 5 ) ;
* reinterpret_cast < Game : : dvar_t * * > ( 0x62C7C00 ) = Dvar : : Register < int > ( " sv_network_fps " , 1000 , 20 , 1000 , Game : : dvar_flag : : DVAR_FLAG_NONE , " Number of times per second the server checks for net messages " ) . get < Game : : dvar_t * > ( ) ;
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// r_loadForRenderer default to 0
Utils : : Hook : : Set < BYTE > ( 0x519DDF , 0 ) ;
// disable cheat protection on onlinegame
Utils : : Hook : : Set < BYTE > ( 0x404CF7 , 0x80 ) ;
// some d3d9 call on error
Utils : : Hook : : Set < BYTE > ( 0x508470 , 0xC3 ) ;
// stop saving a config_mp.cfg
Utils : : Hook : : Set < BYTE > ( 0x60B240 , 0xC3 ) ;
// don't load the config
Utils : : Hook : : Set < BYTE > ( 0x4B4D19 , 0xEB ) ;
// Dedicated frame handler
Utils : : Hook ( 0x4B0F81 , Dedicated : : FrameStub , HOOK_CALL ) . install ( ) - > quick ( ) ;
// Intercept time wrapping
Utils : : Hook ( 0x62737D , Dedicated : : TimeWrapStub , HOOK_CALL ) . install ( ) - > quick ( ) ;
//Utils::Hook::Set<DWORD>(0x62735C, 50'000); // Time wrap after 50 seconds (for testing - i don't want to wait 3 weeks)
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if ( ! ZoneBuilder : : IsEnabled ( ) )
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{
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// Post initialization point
Utils : : Hook ( 0x60BFBF , Dedicated : : PostInitializationStub , HOOK_JUMP ) . install ( ) - > quick ( ) ;
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// Transmit custom data
Scheduler : : OnFrame ( [ ] ( )
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{
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static Utils : : Time : : Interval interval ;
if ( interval . elapsed ( 10 s ) )
{
interval . update ( ) ;
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CardTitles : : SendCustomTitlesToClients ( ) ;
//Clantags::SendClantagsToClients();
}
} ) ;
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# ifdef USE_LEGACY_SERVER_LIST
// Heartbeats
Scheduler : : Once ( Dedicated : : Heartbeat ) ;
Scheduler : : OnFrame ( [ ] ( )
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{
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static Utils : : Time : : Interval interval ;
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if ( Dvar : : Var ( " sv_maxclients " ) . get < int > ( ) > 0 & & interval . elapsed ( 2 min ) )
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{
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interval . update ( ) ;
Dedicated : : Heartbeat ( ) ;
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}
} ) ;
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# endif
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Dvar : : OnInit ( [ ] ( )
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{
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Dvar : : Register < const char * > ( " sv_sayName " , " ^7Console " , Game : : dvar_flag : : DVAR_FLAG_NONE , " The name to pose as for 'say' commands " ) ;
Dvar : : Register < const char * > ( " sv_motd " , " " , Game : : dvar_flag : : DVAR_FLAG_NONE , " A custom message of the day for servers " ) ;
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// Say command
Command : : AddSV ( " say " , [ ] ( Command : : Params * params )
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{
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if ( params - > length ( ) < 2 ) return ;
std : : string message = params - > join ( 1 ) ;
std : : string name = Dvar : : Var ( " sv_sayName " ) . get < std : : string > ( ) ;
if ( ! name . empty ( ) )
{
Game : : SV_GameSendServerCommand ( - 1 , 0 , Utils : : String : : VA ( " %c \" %s: %s \" " , 104 , name . data ( ) , message . data ( ) ) ) ;
Game : : Com_Printf ( 15 , " %s: %s \n " , name . data ( ) , message . data ( ) ) ;
}
else
{
Game : : SV_GameSendServerCommand ( - 1 , 0 , Utils : : String : : VA ( " %c \" Console: %s \" " , 104 , message . data ( ) ) ) ;
Game : : Com_Printf ( 15 , " Console: %s \n " , message . data ( ) ) ;
}
} ) ;
// Tell command
Command : : AddSV ( " tell " , [ ] ( Command : : Params * params )
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{
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if ( params - > length ( ) < 3 ) return ;
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int client = atoi ( params - > get ( 1 ) ) ;
std : : string message = params - > join ( 2 ) ;
std : : string name = Dvar : : Var ( " sv_sayName " ) . get < std : : string > ( ) ;
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if ( ! name . empty ( ) )
{
Game : : SV_GameSendServerCommand ( client , 0 , Utils : : String : : VA ( " %c \" %s: %s \" " , 104 , name . data ( ) , message . data ( ) ) ) ;
Game : : Com_Printf ( 15 , " %s -> %i: %s \n " , name . data ( ) , client , message . data ( ) ) ;
}
else
{
Game : : SV_GameSendServerCommand ( client , 0 , Utils : : String : : VA ( " %c \" Console: %s \" " , 104 , message . data ( ) ) ) ;
Game : : Com_Printf ( 15 , " Console -> %i: %s \n " , client , message . data ( ) ) ;
}
} ) ;
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// Sayraw command
Command : : AddSV ( " sayraw " , [ ] ( Command : : Params * params )
{
if ( params - > length ( ) < 2 ) return ;
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std : : string message = params - > join ( 1 ) ;
Game : : SV_GameSendServerCommand ( - 1 , 0 , Utils : : String : : VA ( " %c \" %s \" " , 104 , message . data ( ) ) ) ;
Game : : Com_Printf ( 15 , " Raw: %s \n " , message . data ( ) ) ;
} ) ;
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// Tellraw command
Command : : AddSV ( " tellraw " , [ ] ( Command : : Params * params )
{
if ( params - > length ( ) < 3 ) return ;
int client = atoi ( params - > get ( 1 ) ) ;
std : : string message = params - > join ( 2 ) ;
Game : : SV_GameSendServerCommand ( client , 0 , Utils : : String : : VA ( " %c \" %s \" " , 104 , message . data ( ) ) ) ;
Game : : Com_Printf ( 15 , " Raw -> %i: %s \n " , client , message . data ( ) ) ;
} ) ;
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// ! command
Command : : AddSV ( " ! " , [ ] ( Command : : Params * params )
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{
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if ( params - > length ( ) ! = 2 ) return ;
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int client = - 1 ;
if ( params - > get ( 1 ) ! = " all " s )
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{
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client = atoi ( params - > get ( 1 ) ) ;
if ( client > = * reinterpret_cast < int * > ( 0x31D938C ) )
{
Game : : Com_Printf ( 0 , " Invalid player. \n " ) ;
return ;
}
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}
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Game : : SV_GameSendServerCommand ( client , 0 , Utils : : String : : VA ( " %c \" \" " , 106 ) ) ;
} ) ;
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} ) ;
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}
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}
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else
{
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for ( int i = 0 ; i < ARRAYSIZE ( Dedicated : : PlayerGuids ) ; + + i )
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{
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Dedicated : : PlayerGuids [ i ] [ 0 ] . bits = 0 ;
Dedicated : : PlayerGuids [ i ] [ 1 ] . bits = 0 ;
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}
// Intercept server commands
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ServerCommands : : OnCommand ( 20 , [ ] ( Command : : Params * params )
{
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for ( int client = 0 ; client < 18 ; client + + )
{
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Dedicated : : PlayerGuids [ client ] [ 0 ] . bits = strtoull ( params - > get ( 2 * client + 1 ) , nullptr , 16 ) ;
Dedicated : : PlayerGuids [ client ] [ 1 ] . bits = strtoull ( params - > get ( 2 * client + 2 ) , nullptr , 16 ) ;
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if ( Steam : : Proxy : : SteamFriends & & Dedicated : : PlayerGuids [ client ] [ 1 ] . bits ! = 0 )
{
Steam : : Proxy : : SteamFriends - > SetPlayedWith ( Dedicated : : PlayerGuids [ client ] [ 1 ] ) ;
}
}
return true ;
} ) ;
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}
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Scheduler : : OnFrame ( [ ] ( )
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{
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if ( Dvar : : Var ( " sv_running " ) . get < bool > ( ) )
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{
static Utils : : Time : : Interval interval ;
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if ( interval . elapsed ( 15 s ) )
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{
interval . update ( ) ;
Dedicated : : TransmitGuids ( ) ;
}
}
} ) ;
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}
Dedicated : : ~ Dedicated ( )
{
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}
}