iw4x-client/src/Components/Modules/CardTitles.cpp

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#include "STDInclude.hpp"
namespace Components
{
std::vector < std::string > CardTitles::CustomTitles;
Game::dvar_t* CardTitles::CustomTitleDvar;
CClient* CardTitles::GetClientByIndex(std::uint32_t index)
{
return reinterpret_cast<CClient*>(0x8E77B0 + (sizeof CClient * index));
}
std::int32_t CardTitles::GetPlayerCardClientInfo(std::int32_t lookupResult, playercarddata_s* data)
{
std::int32_t returnResult = lookupResult;
CClient* c;
std::string username = Dvar::Var("name").get<std::string>();
if (data->name == username)
{
returnResult += 0xFE000000;
}
else
{
for (auto clientNum = 0; clientNum < 18; clientNum++)
{
c = GetClientByIndex(clientNum);
if (c != nullptr)
{
if (!strcmp(data->name, c->Name))
{
// Since a 4 byte integer is overkill for a row num: We can use it to store the customprefix + clientNum and use a 2 byte integer for the row number
returnResult += 0xFF000000;
returnResult += clientNum * 0x10000;
break;
}
}
}
}
return returnResult;
}
void __declspec(naked) CardTitles::GetPlayerCardClientInfoStub()
{
__asm
{
push esi;
push eax;
call GetPlayerCardClientInfo;
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add esp, 8;
pop esi;
pop ebp;
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mov[ebx + 4], eax;
pop ebx;
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push 62EB2Ch;
retn;
}
}
const char* CardTitles::TableLookupByRowHook(Game::Operand* operand, tablelookuprequest_s* request)
{
std::uint8_t prefix = (request->tableRow >> (8 * 3)) & 0xFF;
std::uint8_t data = (request->tableRow >> (8 * 2)) & 0xFF;
const char* title = nullptr;
if (request->tablename == "mp/cardTitleTable.csv"s)
{
if (prefix != 0x00)
{
// Column 1 = CardTitle
if (request->tableColumn == 1)
{
if (prefix == 0xFE)
{
// 0xFF in front of the title to skip localization. Or else it will wait for a couple of seconds for the asset of type localize
if (*CustomTitleDvar->current.string)
{
title = Utils::String::VA("\x15%s", CustomTitleDvar->current.string);
// prepare return value
operand->internals.stringVal.string = title;
operand->dataType = Game::VAL_STRING;
return title;
}
}
else if (prefix == 0xFF)
{
if (!CustomTitles[data].empty())
{
title = Utils::String::VA("\x15%s", CustomTitles[data].data());
// prepare return value
operand->internals.stringVal.string = title;
operand->dataType = Game::VAL_STRING;
return title;
}
}
}
// If the title was changed it already returned at this point so...
// Remove prefix and data to make being readable to the normal lookuprequest
request->tableRow = static_cast<std::int32_t>(*(reinterpret_cast<WORD*>(&request->tableRow)));
}
}
return nullptr;
}
void __declspec(naked) CardTitles::TableLookupByRowHookStub()
{
__asm
{
push esi;
push ebx;
pushad;
call TableLookupByRowHook;
cmp eax, 0;
popad;
jz OriginalTitle;
add esp, 8;
pop ecx;
mov ecx, DWORD ptr[esi + 4];
retn;
OriginalTitle:
add esp, 8;
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mov eax, [esi + 50h];
cmp eax, 3;
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push 62DCC7h;
retn;
}
}
void CardTitles::SendCustomTitlesToClients()
{
const char* list = "";
for (int i = 0; i < 18; i++)
{
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char playerTitle[18];
if (Game::svs_clients[i].state >= 3)
{
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strncpy_s(playerTitle, Game::Info_ValueForKey(Game::svs_clients[i].connectInfoString, "customTitle"), 17);
}
else
{
memset(playerTitle, 0, 18);
}
list = Utils::String::VA("%s\\%s\\%s", list, std::to_string(i).c_str(), playerTitle);
}
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list = Utils::String::VA("%c customTitles \"%s\"", 21, list);
Game::SV_GameSendServerCommand(-1, 0, list);
}
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void CardTitles::ParseCustomTitles(const char* msg)
{
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const char* playerTitle;
for (int i = 0; i < 18; i++)
{
playerTitle = Game::Info_ValueForKey(msg, std::to_string(i).c_str());
if (playerTitle != nullptr)
{
CustomTitles[i] = playerTitle;
}
else
{
CustomTitles[i] = "";
}
}
}
CardTitles::CardTitles()
{
Dvar::OnInit([]() {
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CardTitles::CustomTitleDvar = Game::Dvar_RegisterString("customtitle", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "Custom card title");
});
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ServerCommands::OnCommand(21, [](Command::Params* params) {
if (params->get(1) == "customTitles"s && !Flags::HasFlag("dedicated"))
{
if (params->length() == 3)
{
CardTitles::ParseCustomTitles(params->get(2));
return true;
}
}
return false;
});
CardTitles::CustomTitles.resize(18);
Utils::Hook(0x62EB26, GetPlayerCardClientInfoStub).install()->quick();
// Table lookup stuff
Utils::Hook(0x62DCC1, TableLookupByRowHookStub).install()->quick();
Utils::Hook::Nop(0x62DCC6, 1);
}
CardTitles::~CardTitles()
{
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CustomTitles.clear();
}
}