iw4x-client/src/Components/Modules/Ceg.cpp

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#include <STDInclude.hpp>
namespace Components
{
Ceg::Ceg()
{
Utils::Hook::Signature signature(0x401000, 0x340000);
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// Generic killer caller.
signature.add({
"\x56\x8B\x00\x24\x0c\x85\xF6\x7F\x0E", "xx?xxxxxx", [](char* address)
{
Utils::Hook::Set<BYTE>(address, 0xC3);
}
});
signature.process();
// Some more generic obfuscation (mov al, 1; retn)
Utils::Hook::Set<DWORD>(0x471B20, 0xC301B0);
Utils::Hook::Set<DWORD>(0x43A070, 0xC301B0);
Utils::Hook::Set<DWORD>(0x4C8B30, 0xC301B0);
Utils::Hook::Set<DWORD>(0x469340, 0xC301B0);
// Other checks
Utils::Hook::Set<DWORD>(0x401000, 0xC301B0);
Utils::Hook::Set<DWORD>(0x45F8B0, 0xC301B0);
Utils::Hook::Set<DWORD>(0x46FAE0, 0xC301B0);
// Removed in 159 SP binaries
Utils::Hook::Nop(0x46B173, 9);
Utils::Hook::Nop(0x43CA16, 9);
Utils::Hook::Nop(0x505426, 9);
// Disable some checks on certain game events
Utils::Hook::Nop(0x43EC96, 9);
Utils::Hook::Nop(0x4675C6, 9);
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Utils::Hook::Nop(0x405A36, 9);
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// Random checks scattered throughout the binary
Utils::Hook::Set<BYTE>(0x499F90, 0xC3);
Utils::Hook::Set<BYTE>(0x4FC700, 0xC3);
Utils::Hook::Set<BYTE>(0x4C4170, 0xC3);
Utils::Hook::Set<BYTE>(0x49E8C0, 0xC3);
Utils::Hook::Set<BYTE>(0x42DB00, 0xC3);
Utils::Hook::Set<BYTE>(0x4F4CF0, 0xC3);
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Utils::Hook::Set<BYTE>(0x432180, 0xC3);
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Utils::Hook::Set<BYTE>(0x461930, 0xC3);
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// Used next to file system functions
Utils::Hook::Set<BYTE>(0x47BC00, 0xC3);
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// Looking for stuff in the registry
Utils::Hook::Nop(0x4826F8, 5);
// Live_Init
Utils::Hook::Nop(0x420937, 5);
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}
}