iw4x-client/src/Components/Modules/Script.cpp

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2016-05-29 10:16:15 -04:00
#include "STDInclude.hpp"
namespace Components
{
std::string Script::ScriptName;
std::vector<int> Script::ScriptHandles;
std::vector<std::string> Script::ScriptNameStack;
unsigned short Script::FunctionName;
void Script::FunctionError()
{
std::string funcName = Game::SL_ConvertToString(Script::FunctionName);
Game::Com_Printf(23, "\n");
Game::Com_Printf(23, "******* script compile error *******\n");
Game::Com_Printf(23, "Error: unknown function %s in %s\n", funcName.data(), Script::ScriptName.data());
Game::Com_Printf(23, "************************************\n");
Game::Com_Error(5, "script compile error\nunknown function %s\n%s\n", funcName.data(), Script::ScriptName.data());
}
void __declspec(naked) Script::StoreFunctionNameStub()
{
__asm
{
mov eax, [esp - 8h]
mov Script::FunctionName, ax
sub esp, 0Ch
push 0
push edi
mov eax, 612DB6h
jmp eax
}
}
void Script::StoreScriptName(const char* name)
{
Script::ScriptNameStack.push_back(Script::ScriptName);
Script::ScriptName = name;
if (!Utils::EndsWith(Script::ScriptName, ".gsc"))
{
Script::ScriptName.append(".gsc");
}
}
void __declspec(naked) Script::StoreScriptNameStub()
{
__asm
{
lea ecx, [esp + 10h]
push ecx
call Script::StoreScriptName
add esp, 4h
push ebp
mov ebp, ds:1CDEAA8h
mov ecx, 427DC3h
jmp ecx
}
}
void Script::RestoreScriptName()
{
Script::ScriptName = Script::ScriptNameStack.back();
Script::ScriptNameStack.pop_back();
}
void __declspec(naked) Script::RestoreScriptNameStub()
{
__asm
{
call Script::RestoreScriptName
mov ds:1CDEAA8h, ebp
mov eax, 427E77h
jmp eax
}
}
// TODO: Optimize that!
void Script::PrintSourcePos(const char* filename, int offset)
{
int line = 0;
int inLineOffset = 0;
char* scriptFile = 0;
char* currentLine = 0;
bool freeScript = false;
if (Game::FS_ReadFile(filename, &scriptFile) > -1)
{
int globalOffset = 0;
freeScript = true;
for (char* c = scriptFile; *c != '\0'; c++)
{
if (!currentLine || *c == '\n')
{
line++;
inLineOffset = 0;
currentLine = c;
}
if (globalOffset == offset)
{
while (*c != '\r' && *c != '\n' && c != '\0')
{
c++;
}
*c = '\0';
break;
}
if (*c == '\t')
{
*c = ' ';
}
globalOffset++;
inLineOffset++;
}
}
Game::Com_Printf(23, "in file %s, line %d:", filename, line);
if (currentLine)
{
Game::Com_Printf(23, "%s\n", currentLine);
for (int i = 0; i < (inLineOffset - 1); i++)
{
Game::Com_Printf(23, " ");
}
Game::Com_Printf(23, "*\n");
}
else
{
Game::Com_Printf(23, "\n");
}
if (freeScript)
{
Game::FS_FreeFile(scriptFile);
}
}
void Script::CompileError(int offset, const char* message, ...)
{
char msgbuf[1024] = { 0 };
va_list v;
va_start(v, message);
_vsnprintf(msgbuf, sizeof(msgbuf), message, v);
va_end(v);
Game::Scr_ShutdownAllocNode();
Game::Com_Printf(23, "\n");
Game::Com_Printf(23, "******* script compile error *******\n");
Game::Com_Printf(23, "Error: %s ", msgbuf);
Script::PrintSourcePos(Script::ScriptName.data(), offset);
Game::Com_Printf(23, "************************************\n");
Game::Com_Error(5, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
}
int Script::LoadScriptAndLabel(std::string script, std::string label)
{
Logger::Print("Loading script %s.gsc...\n", script.data());
if (!Game::Scr_LoadScript(script.data()))
{
Logger::Print("Script %s encountered an error while loading. (doesn't exist?)", script.data());
Game::Com_Error(1, (char*)0x70B810, script.data());
}
else
{
Logger::Print("Script %s.gsc loaded successfully.\n", script.data());
}
Logger::Print("Finding script handle %s::%s...\n", script.data(), label.data());
int handle = Game::Scr_GetFunctionHandle(script.data(), label.data());
if (handle)
{
Logger::Print("Script handle %s::%s loaded successfully.\n", script.data(), label.data());
return handle;
}
Logger::Print("Script handle %s::%s couldn't be loaded. (file with no entry point?)\n", script.data(), label.data());
return handle;
}
void Script::LoadGameType()
{
for (auto handle : Script::ScriptHandles)
{
Game::Scr_FreeThread(Game::Scr_ExecThread(handle, 0));
}
Game::Scr_LoadGameType();
}
void Script::LoadGameTypeScript()
{
Script::ScriptHandles.clear();
auto list = FileSystem::GetFileList("scripts/", "gsc");
for (auto file : list)
{
file = "scripts/" + file;
if (Utils::EndsWith(file, ".gsc"))
{
file = file.substr(0, file.size() - 4);
}
int handle = Script::LoadScriptAndLabel(file, "init");
if (handle)
{
Script::ScriptHandles.push_back(handle);
}
}
Game::GScr_LoadGameTypeScript();
}
Script::Script()
{
Utils::Hook(0x612DB0, Script::StoreFunctionNameStub, HOOK_JUMP).Install()->Quick();
Utils::Hook(0x427E71, Script::RestoreScriptNameStub, HOOK_JUMP).Install()->Quick();
Utils::Hook(0x427DBC, Script::StoreScriptNameStub, HOOK_JUMP).Install()->Quick();
Utils::Hook(0x612E8D, Script::FunctionError, HOOK_CALL).Install()->Quick();
Utils::Hook(0x612EA2, Script::FunctionError, HOOK_CALL).Install()->Quick();
Utils::Hook(0x434260, Script::CompileError, HOOK_JUMP).Install()->Quick();
Utils::Hook(0x48EFFE, Script::LoadGameType, HOOK_CALL).Install()->Quick();
Utils::Hook(0x45D44A, Script::LoadGameTypeScript, HOOK_CALL).Install()->Quick();
}
Script::~Script()
{
Script::ScriptName.clear();
Script::ScriptHandles.clear();
Script::ScriptNameStack.clear();
}
}