256 lines
5.6 KiB
C++
256 lines
5.6 KiB
C++
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#include "STDInclude.hpp"
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namespace Components
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{
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std::string Script::ScriptName;
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std::vector<int> Script::ScriptHandles;
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std::vector<std::string> Script::ScriptNameStack;
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unsigned short Script::FunctionName;
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void Script::FunctionError()
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{
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std::string funcName = Game::SL_ConvertToString(Script::FunctionName);
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Game::Com_Printf(23, "\n");
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Game::Com_Printf(23, "******* script compile error *******\n");
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Game::Com_Printf(23, "Error: unknown function %s in %s\n", funcName.data(), Script::ScriptName.data());
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Game::Com_Printf(23, "************************************\n");
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Game::Com_Error(5, "script compile error\nunknown function %s\n%s\n", funcName.data(), Script::ScriptName.data());
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}
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void __declspec(naked) Script::StoreFunctionNameStub()
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{
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__asm
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{
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mov eax, [esp - 8h]
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mov Script::FunctionName, ax
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sub esp, 0Ch
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push 0
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push edi
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mov eax, 612DB6h
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jmp eax
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}
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}
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void Script::StoreScriptName(const char* name)
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{
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Script::ScriptNameStack.push_back(Script::ScriptName);
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Script::ScriptName = name;
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if (!Utils::EndsWith(Script::ScriptName, ".gsc"))
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{
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Script::ScriptName.append(".gsc");
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}
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}
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void __declspec(naked) Script::StoreScriptNameStub()
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{
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__asm
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{
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lea ecx, [esp + 10h]
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push ecx
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call Script::StoreScriptName
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add esp, 4h
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push ebp
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mov ebp, ds:1CDEAA8h
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mov ecx, 427DC3h
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jmp ecx
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}
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}
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void Script::RestoreScriptName()
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{
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Script::ScriptName = Script::ScriptNameStack.back();
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Script::ScriptNameStack.pop_back();
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}
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void __declspec(naked) Script::RestoreScriptNameStub()
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{
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__asm
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{
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call Script::RestoreScriptName
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mov ds:1CDEAA8h, ebp
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mov eax, 427E77h
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jmp eax
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}
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}
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// TODO: Optimize that!
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void Script::PrintSourcePos(const char* filename, int offset)
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{
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int line = 0;
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int inLineOffset = 0;
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char* scriptFile = 0;
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char* currentLine = 0;
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bool freeScript = false;
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if (Game::FS_ReadFile(filename, &scriptFile) > -1)
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{
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int globalOffset = 0;
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freeScript = true;
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for (char* c = scriptFile; *c != '\0'; c++)
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{
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if (!currentLine || *c == '\n')
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{
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line++;
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inLineOffset = 0;
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currentLine = c;
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}
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if (globalOffset == offset)
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{
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while (*c != '\r' && *c != '\n' && c != '\0')
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{
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c++;
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}
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*c = '\0';
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break;
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}
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if (*c == '\t')
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{
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*c = ' ';
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}
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globalOffset++;
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inLineOffset++;
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}
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}
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Game::Com_Printf(23, "in file %s, line %d:", filename, line);
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if (currentLine)
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{
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Game::Com_Printf(23, "%s\n", currentLine);
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for (int i = 0; i < (inLineOffset - 1); i++)
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{
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Game::Com_Printf(23, " ");
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}
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Game::Com_Printf(23, "*\n");
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}
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else
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{
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Game::Com_Printf(23, "\n");
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}
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if (freeScript)
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{
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Game::FS_FreeFile(scriptFile);
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}
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}
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void Script::CompileError(int offset, const char* message, ...)
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{
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char msgbuf[1024] = { 0 };
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va_list v;
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va_start(v, message);
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_vsnprintf(msgbuf, sizeof(msgbuf), message, v);
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va_end(v);
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Game::Scr_ShutdownAllocNode();
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Game::Com_Printf(23, "\n");
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Game::Com_Printf(23, "******* script compile error *******\n");
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Game::Com_Printf(23, "Error: %s ", msgbuf);
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Script::PrintSourcePos(Script::ScriptName.data(), offset);
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Game::Com_Printf(23, "************************************\n");
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Game::Com_Error(5, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
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}
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int Script::LoadScriptAndLabel(std::string script, std::string label)
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{
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Logger::Print("Loading script %s.gsc...\n", script.data());
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if (!Game::Scr_LoadScript(script.data()))
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{
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Logger::Print("Script %s encountered an error while loading. (doesn't exist?)", script.data());
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Game::Com_Error(1, (char*)0x70B810, script.data());
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}
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else
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{
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Logger::Print("Script %s.gsc loaded successfully.\n", script.data());
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}
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Logger::Print("Finding script handle %s::%s...\n", script.data(), label.data());
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int handle = Game::Scr_GetFunctionHandle(script.data(), label.data());
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if (handle)
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{
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Logger::Print("Script handle %s::%s loaded successfully.\n", script.data(), label.data());
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return handle;
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}
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Logger::Print("Script handle %s::%s couldn't be loaded. (file with no entry point?)\n", script.data(), label.data());
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return handle;
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}
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void Script::LoadGameType()
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{
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for (auto handle : Script::ScriptHandles)
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{
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Game::Scr_FreeThread(Game::Scr_ExecThread(handle, 0));
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}
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Game::Scr_LoadGameType();
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}
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void Script::LoadGameTypeScript()
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{
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Script::ScriptHandles.clear();
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auto list = FileSystem::GetFileList("scripts/", "gsc");
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for (auto file : list)
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{
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file = "scripts/" + file;
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if (Utils::EndsWith(file, ".gsc"))
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{
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file = file.substr(0, file.size() - 4);
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}
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int handle = Script::LoadScriptAndLabel(file, "init");
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if (handle)
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{
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Script::ScriptHandles.push_back(handle);
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}
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}
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Game::GScr_LoadGameTypeScript();
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}
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Script::Script()
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{
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Utils::Hook(0x612DB0, Script::StoreFunctionNameStub, HOOK_JUMP).Install()->Quick();
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Utils::Hook(0x427E71, Script::RestoreScriptNameStub, HOOK_JUMP).Install()->Quick();
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Utils::Hook(0x427DBC, Script::StoreScriptNameStub, HOOK_JUMP).Install()->Quick();
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Utils::Hook(0x612E8D, Script::FunctionError, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x612EA2, Script::FunctionError, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x434260, Script::CompileError, HOOK_JUMP).Install()->Quick();
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Utils::Hook(0x48EFFE, Script::LoadGameType, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x45D44A, Script::LoadGameTypeScript, HOOK_CALL).Install()->Quick();
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}
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Script::~Script()
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{
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Script::ScriptName.clear();
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Script::ScriptHandles.clear();
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Script::ScriptNameStack.clear();
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}
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}
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