iw4x-client/src/Components/Modules/Node.hpp

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2016-01-28 10:19:43 -05:00
namespace Components
{
class Node : public Component
{
public:
Node();
~Node();
const char* GetName() { return "Node"; };
private:
enum EntryState
{
STATE_UNKNOWN,
STATE_QUERYING,
STATE_VALID,
STATE_INVALID
};
struct NodeEntry
{
Network::Address address;
EntryState state;
int startTime;
int endTime;
};
struct DediEntry
{
Network::Address address;
EntryState state;
int startTime;
int endTime;
};
#pragma pack(push, 1)
struct AddressEntry
{
Game::netIP_t ip;
unsigned short port;
Network::Address toNetAddress()
{
Network::Address address;
address.SetIP(this->ip);
address.SetPort(ntohs(this->port));
address.SetType(Game::netadrtype_t::NA_IP);
return address;
}
void fromNetAddress(Network::Address address)
{
this->ip = address.GetIP();
this->port = htons(address.GetPort());
}
};
#pragma pack(pop)
static std::vector<NodeEntry> Nodes;
static std::vector<DediEntry> Dedis;
static void LoadNodes();
static void LoadDedis();
static void StoreNodes();
static void StoreDedis();
static void AddNode(Network::Address address, bool valid = false);
static void AddDedi(Network::Address address);
static void SendNodeList(Network::Address target);
static void SendDediList(Network::Address target);
};
}