iw4x-client/iw4/iw4.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{38B4FC13-CEBC-4099-8698-3E62943C1EAA}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>iw4</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<TargetName>iw4m</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;IW4_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\Games\SteamLibrary\steamapps\common\Call of Duty Modern Warfare 2\"</Command>
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<ItemGroup>
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<ClInclude Include="Components\AssetHandler.hpp" />
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<ClInclude Include="Components\Colors.hpp" />
<ClInclude Include="Components\Command.hpp" />
<ClInclude Include="Components\Console.hpp" />
<ClInclude Include="Components\Dvar.hpp" />
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<ClInclude Include="Components\FastFiles.hpp" />
<ClInclude Include="Components\FileSystem.hpp" />
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<ClInclude Include="Components\Loader.hpp" />
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<ClInclude Include="Components\Logger.hpp" />
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<ClInclude Include="Components\Materials.hpp" />
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<ClInclude Include="Components\Menus.hpp" />
<ClInclude Include="Components\MusicalTalent.hpp" />
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<ClInclude Include="Components\Network.hpp" />
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<ClInclude Include="Components\Party.hpp" />
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<ClInclude Include="Components\QuickPatch.hpp" />
<ClInclude Include="Components\RawFiles.hpp" />
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<ClInclude Include="Components\Renderer.hpp" />
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<ClInclude Include="Components\Window.hpp" />
<ClInclude Include="Game\Functions.hpp" />
<ClInclude Include="Game\Structs.hpp" />
<ClInclude Include="Steam\Interfaces\SteamFriends.hpp" />
<ClInclude Include="Steam\Interfaces\SteamGameServer.hpp" />
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<ClInclude Include="STDInclude.hpp" />
<ClInclude Include="Utils\Hooking.hpp" />
<ClInclude Include="Utils\Utils.hpp" />
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<ItemGroup>
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<ClCompile Include="Components\AssetHandler.cpp" />
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<ClCompile Include="Components\Colors.cpp" />
<ClCompile Include="Components\Command.cpp" />
<ClCompile Include="Components\Console.cpp" />
<ClCompile Include="Components\Dvar.cpp" />
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<ClCompile Include="Components\FastFiles.cpp" />
<ClCompile Include="Components\FileSystem.cpp" />
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<ClCompile Include="Components\Loader.cpp" />
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<ClCompile Include="Components\Logger.cpp" />
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<ClCompile Include="Components\Materials.cpp" />
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<ClCompile Include="Components\Menus.cpp" />
<ClCompile Include="Components\MusicalTalent.cpp" />
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<ClCompile Include="Components\Network.cpp" />
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<ClCompile Include="Components\Party.cpp" />
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<ClCompile Include="Components\QuickPatch.cpp" />
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<ClCompile Include="Components\Renderer.cpp" />
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<ClCompile Include="Components\Window.cpp" />
<ClCompile Include="Game\Functions.cpp" />
<ClCompile Include="Steam\Interfaces\SteamFriends.cpp" />
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<ClCompile Include="Main.cpp">
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<ClCompile Include="Utils\Hooking.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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