28 lines
2.0 KiB
C++
28 lines
2.0 KiB
C++
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namespace Steam
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{
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class Networking
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{
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public:
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virtual bool SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType);
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virtual bool IsP2PPacketAvailable(unsigned int *pcubMsgSize);
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virtual bool ReadP2PPacket(void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, SteamID *psteamIDRemote);
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virtual bool AcceptP2PSessionWithUser(SteamID steamIDRemote);
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virtual bool CloseP2PSessionWithUser(SteamID steamIDRemote);
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virtual bool GetP2PSessionState(SteamID steamIDRemote, void *pConnectionState);
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virtual unsigned int CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort, bool bAllowUseOfPacketRelay);
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virtual unsigned int CreateP2PConnectionSocket(SteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay);
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virtual unsigned int CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec);
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virtual bool DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd);
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virtual bool DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd);
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virtual bool SendDataOnSocket(unsigned int hSocket, void *pubData, unsigned int cubData, bool bReliable);
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virtual bool IsDataAvailableOnSocket(unsigned int hSocket, unsigned int *pcubMsgSize);
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virtual bool RetrieveDataFromSocket(unsigned int hSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize);
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virtual bool IsDataAvailable(unsigned int hListenSocket, unsigned int *pcubMsgSize, unsigned int *phSocket);
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virtual bool RetrieveData(unsigned int hListenSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, unsigned int *phSocket);
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virtual bool GetSocketInfo(unsigned int hSocket, SteamID *pSteamIDRemote, int *peSocketStatus, unsigned int *punIPRemote, unsigned short *punPortRemote);
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virtual bool GetListenSocketInfo(unsigned int hListenSocket, unsigned int *pnIP, unsigned short *pnPort);
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virtual int GetSocketConnectionType(unsigned int hSocket);
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virtual int GetMaxPacketSize(unsigned int hSocket);
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};
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}
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