92 lines
1.7 KiB
C++
92 lines
1.7 KiB
C++
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#include "..\..\STDInclude.hpp"
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namespace Steam
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{
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void GameServer::LogOn()
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{
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}
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void GameServer::LogOff()
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{
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}
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bool GameServer::LoggedOn()
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{
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return true;
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}
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bool GameServer::Secure()
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{
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return false;
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}
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SteamID GameServer::GetSteamID()
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{
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return SteamID();
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}
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bool GameServer::SendUserConnectAndAuthenticate(unsigned int unIPClient, const void *pvAuthBlob, unsigned int cubAuthBlobSize, SteamID *pSteamIDUser)
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{
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return true;
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}
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SteamID GameServer::CreateUnauthenticatedUserConnection()
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{
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return SteamID();
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}
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void GameServer::SendUserDisconnect(SteamID steamIDUser)
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{
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}
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bool GameServer::UpdateUserData(SteamID steamIDUser, const char *pchPlayerName, unsigned int uScore)
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{
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return true;
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}
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bool GameServer::SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort, unsigned short unSpectatorPort, unsigned short usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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{
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return true;
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}
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void GameServer::UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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{
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}
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void GameServer::UpdateSpectatorPort(unsigned short unSpectatorPort)
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{
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}
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void GameServer::SetGameType(const char *pchGameType)
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{
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}
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bool GameServer::GetUserAchievementStatus(SteamID steamID, const char *pchAchievementName)
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{
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return false;
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}
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void GameServer::GetGameplayStats()
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{
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}
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bool GameServer::RequestUserGroupStatus(SteamID steamIDUser, SteamID steamIDGroup)
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{
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return false;
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}
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unsigned int GameServer::GetPublicIP()
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{
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return 0;
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}
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void GameServer::SetGameData(const char *pchGameData)
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{
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}
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int GameServer::UserHasLicenseForApp(SteamID steamID, unsigned int appID)
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{
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return 0;
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}
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}
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