iw4x-client/src/Components/Modules/PlayerMovement.hpp

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#pragma once
namespace Components
{
class PlayerMovement : public Component
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{
public:
PlayerMovement();
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private:
enum BouncesSettings { DISABLED, ENABLED, DOUBLE };
static Dvar::Var BGRocketJump;
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static Dvar::Var BGRocketJumpScale;
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static Dvar::Var BGPlayerEjection;
static Dvar::Var BGPlayerCollision;
// Can't use Var class inside assembly stubs
static const Game::dvar_t* CGNoclipScaler;
static const Game::dvar_t* CGUfoScaler;
static const Game::dvar_t* PlayerSpectateSpeedScale;
static const Game::dvar_t* BGBounces;
static const Game::dvar_t* BGBouncesAllAngles;
static const Game::dvar_t* PlayerDuckedSpeedScale;
static const Game::dvar_t* PlayerProneSpeedScale;
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static void PM_PlayerDuckedSpeedScaleStub();
static void PM_PlayerProneSpeedScaleStub();
static void PM_MoveScale_Noclip();
static void PM_MoveScale_Ufo();
static void PM_MoveScale_Spectate();
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// Bounce logic
static void PM_StepSlideMoveStub();
static void PM_ProjectVelocityStub();
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static void Jump_ClearState_Hk(Game::playerState_s* ps);
static Game::gentity_s* Weapon_RocketLauncher_Fire_Hk(Game::gentity_s* ent, unsigned int weaponIndex, float spread, Game::weaponParms* wp, const float* gunVel, Game::lockonFireParms* lockParms, bool a7);
// Player collison
static int StuckInClient_Hk(Game::gentity_s* self);
static void CM_TransformedCapsuleTrace_Hk(Game::trace_t* results, const float* start, const float* end, const Game::Bounds* bounds, const Game::Bounds* capsule, int contents, const float* origin, const float* angles);
static const Game::dvar_t* Dvar_RegisterSpectateSpeedScale(const char* dvarName, float value, float min, float max, unsigned __int16 flags, const char* description);
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static void RegisterMovementDvars();
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};
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}