iw4x-client/iw4/Game/Functions.cpp

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#include "..\STDInclude.hpp"
namespace Game
{
Cmd_AddCommand_t Cmd_AddCommand = (Cmd_AddCommand_t)0x470090;
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Com_Error_t Com_Error = (Com_Error_t)0x4B22D0;
Com_Printf_t Com_Printf = (Com_Printf_t)0x402500;
Com_Milliseconds_t Com_Milliseconds = (Com_Milliseconds_t)0x42A660;
DB_FindXAssetHeader_t DB_FindXAssetHeader = (DB_FindXAssetHeader_t)0x407930;
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DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers = (DB_GetXAssetSizeHandler_t*)0x799488;
Dvar_RegisterBool_t Dvar_RegisterBool = (Dvar_RegisterBool_t)0x4CE1A0;
Dvar_RegisterFloat_t Dvar_RegisterFloat = (Dvar_RegisterFloat_t)0x648440;
Dvar_RegisterFloat2_t Dvar_RegisterFloat2 = (Dvar_RegisterFloat2_t)0x4F6070;
Dvar_RegisterFloat3_t Dvar_RegisterFloat3 = (Dvar_RegisterFloat3_t)0x4EF8E0;
Dvar_RegisterFloat4_t Dvar_RegisterFloat4 = (Dvar_RegisterFloat4_t)0x4F28E0;
Dvar_RegisterInt_t Dvar_RegisterInt = (Dvar_RegisterInt_t)0x479830;
Dvar_RegisterEnum_t Dvar_RegisterEnum = (Dvar_RegisterEnum_t)0x412E40;
Dvar_RegisterString_t Dvar_RegisterString = (Dvar_RegisterString_t)0x4FC7E0;
Dvar_RegisterColor_t Dvar_RegisterColor = (Dvar_RegisterColor_t)0x471500;
Dvar_FindVar_t Dvar_FindVar = (Dvar_FindVar_t)0x4D5390;
Dvar_SetCommand_t Dvar_SetCommand = (Dvar_SetCommand_t)0x4EE430;
Field_Clear_t Field_Clear = (Field_Clear_t)0x437EB0;
LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0;
void** DB_XAssetPool = (void**)0x7998A8;
unsigned int* g_poolSize = (unsigned int*)0x7995E8;
DWORD* cmd_id = (DWORD*)0x1AAC5D0;
DWORD* cmd_argc = (DWORD*)0x1AAC614;
char*** cmd_argv = (char***)0x1AAC634;
void* ReallocateAssetPool(XAssetType type, unsigned int newSize)
{
int elSize = DB_GetXAssetSizeHandlers[type]();
void* poolEntry = new char[newSize * elSize];
DB_XAssetPool[type] = poolEntry;
g_poolSize[type] = newSize;
return poolEntry;
}
}