iw4x-client/src/Game/Dvars.cpp

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#include <STDInclude.hpp>
namespace Game
{
const dvar_t** com_developer = reinterpret_cast<const dvar_t**>(0x1AD78E8);
const dvar_t** com_developer_script = reinterpret_cast<const dvar_t**>(0x1AD8F10);
const dvar_t** com_timescale = reinterpret_cast<const dvar_t**>(0x1AD7920);
const dvar_t** com_sv_running = reinterpret_cast<const dvar_t**>(0x1AD7934);
const dvar_t** dev_timescale = reinterpret_cast<const dvar_t**>(0x1AD8F20);
const dvar_t** dvar_cheats = reinterpret_cast<const dvar_t**>(0x63F3348);
const dvar_t** fs_gameDirVar = reinterpret_cast<const dvar_t**>(0x63D0CC0);
const dvar_t** sv_hostname = reinterpret_cast<const dvar_t**>(0x2098D98);
const dvar_t** sv_gametype = reinterpret_cast<const dvar_t**>(0x2098DD4);
const dvar_t** sv_mapname = reinterpret_cast<const dvar_t**>(0x2098DDC);
const dvar_t** sv_mapRotation = reinterpret_cast<const dvar_t**>(0x62C7C44);
const dvar_t** sv_mapRotationCurrent = reinterpret_cast<const dvar_t**>(0x2098DF0);
const dvar_t** sv_maxclients = reinterpret_cast<const dvar_t**>(0x2098D90);
const dvar_t** sv_cheats = reinterpret_cast<const dvar_t**>(0x2098DE0);
const dvar_t** g_cheats = reinterpret_cast<const dvar_t**>(0x1A45D54);
const dvar_t** version = reinterpret_cast<const dvar_t**>(0x1AD7930);
}