iw4x-client/src/Components/Modules/AssetInterfaces/IMenuList.cpp

51 lines
1.2 KiB
C++
Raw Normal View History

2017-02-25 13:41:54 -05:00
#include "STDInclude.hpp"
namespace Assets
{
2017-02-25 15:07:27 -05:00
void IMenuList::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
Game::MenuList *asset = header.menuList;
for (int i = 0; i < asset->menuCount; i++)
{
if (asset->menus[i])
{
builder->loadAsset(Game::XAssetType::ASSET_TYPE_MENU, asset->menus[i]);
}
}
}
2017-02-25 13:41:54 -05:00
void IMenuList::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::MenuList, 12);
Utils::Stream* buffer = builder->getBuffer();
Game::MenuList* asset = header.menuList;
Game::MenuList* dest = buffer->dest<Game::MenuList>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
if (asset->menus)
{
buffer->align(Utils::Stream::ALIGN_4);
Game::menuDef_t **destMenus = buffer->dest<Game::menuDef_t*>();
buffer->saveArray(asset->menus, asset->menuCount);
for (int i = 0; i < asset->menuCount; i++)
{
destMenus[i] = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_MENU, asset->menus[i]).menu;
}
}
buffer->popBlock();
}
}