iw4x-client/src/Components/Modules/IPCPipe.hpp

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#pragma once
#define IPC_MAX_RECONNECTS 3
#define IPC_COMMAND_SIZE 100
#define IPC_BUFFER_SIZE 0x2000
#define IPC_PIPE_NAME_SERVER "IW4x-Server"
#define IPC_PIPE_NAME_CLIENT "IW4x-Client"
namespace Components
{
class Pipe
{
public:
struct Packet
{
char command[IPC_COMMAND_SIZE];
char buffer[IPC_BUFFER_SIZE];
};
enum Type
{
IPCTYPE_NONE,
IPCTYPE_SERVER,
IPCTYPE_CLIENT
};
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typedef void(__cdecl PacketCallback)(const std::string& data);
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typedef void(__cdecl Callback)();
Pipe();
~Pipe();
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bool connect(const std::string& name);
bool create(const std::string& name);
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bool write(const std::string& command, const std::string& data);
void setCallback(const std::string& command, Utils::Slot<PacketCallback> callback);
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void onConnect(Callback callback);
void destroy();
private:
Utils::Slot<void()> connectCallback;
std::map<std::string, Utils::Slot<PacketCallback>> packetCallbacks;
HANDLE pipe;
std::thread thread;
bool threadAttached;
Type type;
Packet packet;
char pipeName[MAX_PATH];
char pipeFile[MAX_PATH];
unsigned int reconnectAttempt;
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void setName(const std::string& name);
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static void ReceiveThread(Pipe* pipe);
};
class IPCPipe : public Component
{
public:
IPCPipe();
void preDestroy() override;
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static bool Write(const std::string& command, const std::string& data);
static void On(const std::string& command, Utils::Slot<Pipe::PacketCallback> callback);
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private:
static Pipe ServerPipe;
static Pipe ClientPipe;
static void ConnectClient();
};
}