iw4x-client/src/Components/Modules/StringTable.cpp

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2016-01-12 15:17:55 -05:00
#include "STDInclude.hpp"
namespace Components
{
std::map<std::string, Game::StringTable*> StringTable::StringTableMap;
int StringTable::Hash(const char* data)
{
int hash = 0;
while (*data != 0)
{
hash = tolower(*data) + (31 * hash);
data++;
}
return hash;
}
Game::StringTable* StringTable::LoadObject(const char* filename)
{
Game::StringTable* table = nullptr;
FileSystem::File rawTable(filename);
if (rawTable.Exists())
{
Utils::CSV parsedTable(rawTable.GetBuffer(), false);
table = Utils::Memory::AllocateArray<Game::StringTable>(1);
if (table)
{
table->name = Utils::Memory::DuplicateString(filename);
table->columnCount = parsedTable.GetColumns();
table->rowCount = parsedTable.GetRows();
table->values = Utils::Memory::AllocateArray<Game::StringTableCell>(table->columnCount * table->rowCount);
if (!table->values)
{
Utils::Memory::Free(table);
return nullptr;
}
for (int i = 0; i < table->rowCount; i++)
{
for (int j = 0; j < table->columnCount; j++)
{
Game::StringTableCell* cell = &table->values[i * table->columnCount + j];
cell->hash = StringTable::Hash(parsedTable.GetElementAt(i, j).data());
cell->string = Utils::Memory::DuplicateString(parsedTable.GetElementAt(i, j));
//if (!cell->string) cell->string = ""; // We have to assume it allocated successfully
}
}
StringTable::StringTableMap[filename] = table;
}
}
else
{
StringTable::StringTableMap[filename] = nullptr;
}
return table;
}
StringTable::StringTable()
{
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_STRINGTABLE, [] (Game::XAssetType, const char* filename)
{
Game::XAssetHeader header = { 0 };
if (StringTable::StringTableMap.find(filename) != StringTable::StringTableMap.end())
{
header.stringTable = StringTable::StringTableMap[filename];
}
else
{
header.stringTable = StringTable::LoadObject(filename);
}
return header;
});
}
StringTable::~StringTable()
{
for (auto i = StringTable::StringTableMap.begin(); i != StringTable::StringTableMap.end(); i++)
{
Game::StringTable* table = i->second;
if (table)
{
if (table->values)
{
for (int i = 0; i < table->rowCount * table->columnCount; i++)
{
if (table->values[i].string)
{
Utils::Memory::Free(table->values[i].string);
}
}
Utils::Memory::Free(table->values);
}
Utils::Memory::Free(table);
}
}
StringTable::StringTableMap.clear();
}
}