iw4x-client/iw4/Components/Network.cpp

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#include "..\STDInclude.hpp"
namespace Components
{
std::string Network::SelectedPacket;
std::map<std::string, Network::Callback> Network::PacketHandlers;
Network::Address::Address(std::string addrString)
{
Game::NET_StringToAdr(addrString.data(), &this->address);
}
bool Network::Address::operator==(const Network::Address &obj)
{
return Game::NET_CompareAdr(this->address, obj.address);
}
void Network::Address::SetPort(unsigned short port)
{
this->address.port = port;
};
unsigned short Network::Address::GetPort()
{
return this->address.port;
}
Game::netadr_t* Network::Address::Get()
{
return &this->address;
}
const char* Network::Address::GetString()
{
return Game::NET_AdrToString(this->address);
}
void Network::Handle(std::string packet, Network::Callback callback)
{
Network::PacketHandlers[Utils::StrToLower(packet)] = callback;
}
void Network::Send(Game::netsrc_t type, Address target, std::string data)
{
Game::OOBPrintT(type, *target.Get(), data.data());
}
int Network::PacketInterceptionHandler(const char* packet)
{
// Check if custom handler exists
for (auto i = Network::PacketHandlers.begin(); i != Network::PacketHandlers.end(); i++)
{
if (!_strnicmp(i->first.data(), packet, i->first.size()))
{
Network::SelectedPacket = i->first;
return 0;
}
}
// No interception
return 1;
}
void Network::DeployPacket(Game::netadr_t from, Game::msg_t* msg)
{
if (Network::PacketHandlers.find(Network::SelectedPacket) != Network::PacketHandlers.end())
{
Network::PacketHandlers[Network::SelectedPacket](from, msg);
}
else
{
Logger::Print("Error: Network packet intercepted, but handler is missing!\n");
}
}
void __declspec(naked) Network::DeployPacketStub()
{
__asm
{
push ebp //C54
// esp = C54h?
mov eax, [esp + 0C54h + 14h]
push eax
mov eax, [esp + 0C58h + 10h]
push eax
mov eax, [esp + 0C5Ch + 0Ch]
push eax
mov eax, [esp + 0C60h + 08h]
push eax
mov eax, [esp + 0C64h + 04h]
push eax
call Network::DeployPacket
add esp, 14h
add esp, 4h
mov al, 1
//C50
pop edi //C4C
pop esi //C48
pop ebp //C44
pop ebx //C40
add esp, 0C40h
retn
}
}
Network::Network()
{
// maximum size in NET_OutOfBandPrint
Utils::Hook::Set<DWORD>(0x4AEF08, 0x1FFFC);
Utils::Hook::Set<DWORD>(0x4AEFA3, 0x1FFFC);
// Install interception handler
Utils::Hook(0x5AA709, Network::PacketInterceptionHandler, HOOK_CALL).Install()->Quick();
// Install packet deploy hook
Utils::Hook::Set<int>(0x5AA715, (DWORD)Network::DeployPacketStub - 0x5AA713 - 6);
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Network::Handle("infoResponse", [] (Address address, Game::msg_t* message)
{
OutputDebugStringA(Utils::VA("Inforesponse received: %s %s!", address.GetString(), message->data));
});
Network::Handle("getInfo", [] (Address address, Game::msg_t* message)
{
OutputDebugStringA(Utils::VA("getinfo received: %s!", address.GetString()));
int clientCount = 0;
for (int i = 0; i < *Game::svs_numclients; i++)
{
if (Game::svs_clients[i].state >= 3)
{
clientCount++;
}
}
auto data = std::string(message->data);
auto challenge = data.substr(data.find_first_of(" \n") + 1);
challenge = challenge.substr(0, challenge.find_first_of(" \n"));
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Utils::InfoString info;
info.Set("challenge", challenge.data()); // TODO: Fill!
info.Set("gamename", "IW4");
info.Set("hostname", Dvar::Var("sv_hostname").Get<const char*>());
info.Set("mapname", Dvar::Var("mapname").Get<const char*>());
info.Set("gametype", Dvar::Var("g_gametype").Get<const char*>());
info.Set("fs_game", Dvar::Var("fs_game").Get<const char*>());
info.Set("xuid", Utils::VA("%llX", Steam::SteamUser()->GetSteamID().m_Bits));
info.Set("clients", Utils::VA("%i", clientCount));
info.Set("sv_maxclients", Utils::VA("%i", *Game::svs_numclients));
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Network::Send(Game::NS_CLIENT, address, Utils::VA("infoResponse\n%s\n", info.Build().data()));
});
Command::Add("zob", [] (Command::Params params)
{
Network::Send(Game::NS_CLIENT, Network::Address("localhost:28960"), "getinfo xxx\n");
});
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}
Network::~Network()
{
Network::SelectedPacket.clear();
Network::PacketHandlers.clear();
}
}