iw4x-client/src/Components/Modules/AssetInterfaces/IGfxLightDef.hpp

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2017-01-20 08:36:52 -05:00
#pragma once
namespace Assets
{
class IGfxLightDef : public Components::AssetHandler::IAsset
{
public:
Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LIGHT_DEF; }
void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
};
}