iw4x-client/src/Components/Modules/Monitor.cpp

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#include "STDInclude.hpp"
#undef getch
#include <conio.h>
namespace Components
{
bool Monitor::IsEnabled()
{
static Utils::Value<bool> flag;
if (!flag.isValid())
{
flag.set(Flags::HasFlag("monitor"));
}
return flag.get();
}
int __stdcall Monitor::EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpCmdLine*/, int /*nShowCmd*/)
{
Utils::Hook::Call<void()>(0x4D8220)(); // Dvar_Init
Utils::Hook::Call<void()>(0x4D2280)(); // SL_Init
Utils::Hook::Call<void()>(0x47F390)(); // Swap_Init
Utils::Hook::Call<void()>(0x60AD10)(); // Com_InitDvars
Utils::Hook::Call<void()>(0x420830)(); // Com_InitHunkMemory
Utils::Hook::Call<void()>(0x4A62A0)(); // LargeLocalInit
Utils::Hook::Call<void(unsigned int)>(0x502580)(static_cast<unsigned int>(__rdtsc())); // Netchan_Init
Game::NET_Init();
Utils::Time::Interval interval;
while(!interval.elapsed(15s))
{
Utils::Hook::Call<void()>(0x49F0B0)(); // Com_EventLoop
Node::FrameHandler();
ServerList::Frame();
std::this_thread::sleep_for(10ms);
}
auto list = ServerList::GetList();
if (!list)
{
printf("1 IW4x player=0|server=0 Returned list was null");
return 1;
}
int servers = list->size();
int players = 0;
for(unsigned int i = 0; i < list->size(); ++i)
{
players += list->at(i).clients;
}
printf("0 IW4x player=%d|server=%d\n", players, servers);
Utils::Hook::Call<void()>(0x430630)(); // LargeLocalReset
Utils::Hook::Call<void()>(0x4A0460)(); // Hunk_ClearTempMemory
Utils::Hook::Call<void()>(0x4AB3A0)(); // Hunk_ClearTempMemoryHigh
Utils::Hook::Call<void()>(0x4B3AD0)(); // SL_Shutdown
Utils::Hook::Call<void()>(0x502C50)(); // Dvar_Shutdown
if (*Game::ip_socket && *Game::ip_socket != INVALID_SOCKET)
{
closesocket(*Game::ip_socket);
}
WSACleanup();
return 0;
}
Monitor::Monitor()
{
if (!Monitor::IsEnabled()) return;
Utils::Hook(0x4513DA, Monitor::EntryPoint, HOOK_JUMP).install()->quick();
}
}