iw4x-client/src/Components/Modules/QuickPatch.hpp

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#pragma once
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namespace Components
{
class QuickPatch : public Component
{
public:
QuickPatch();
~QuickPatch();
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bool unitTest() override;
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static void UnlockStats();
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static int GetFrameTime() { return FrameTime; }
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private:
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static int FrameTime;
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static void SelectStringTableEntryInDvarStub();
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static int SVCanReplaceServerCommand(Game::client_t *client, const char *cmd);
static int G_GetClientScore();
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static int MsgReadBitsCompressCheckSV(const char *from, char *to, int size);
static int MsgReadBitsCompressCheckCL(const char *from, char *to, int size);
static long AtolAdjustPlayerLimit(const char* string);
static void JavelinResetHookStub();
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static bool InvalidNameCheck(char *dest, char *source, int size);
static void InvalidNameStub();
static Game::dvar_t* sv_enableBounces;
static void BounceStub();
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static Game::dvar_t* r_customAspectRatio;
static Game::dvar_t* Dvar_RegisterAspectRatioDvar(const char* name, char** enumValues, int defaultVal, int flags, const char* description);
static void SetAspectRatioStub();
static void SetAspectRatio();
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static Game::dvar_t* g_antilag;
static void ClientEventsFireWeaponStub();
static void ClientEventsFireWeaponMeleeStub();
static Game::dvar_t* g_playerCollision;
static void PlayerCollisionStub();
static Game::dvar_t* g_playerEjection;
static void PlayerEjectionStub();
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};
}