2015-12-23 21:26:46 -05:00
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namespace Components
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{
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class FileSystem : public Component
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{
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public:
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class File
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{
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public:
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//File() {};
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File(std::string file) : FilePath(file) { this->Read(); };
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bool Exists() { return this->Buffer.size() > 0; };
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std::string GetName() { return this->FilePath; };
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std::string& GetBuffer() { return this->Buffer; };
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private:
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std::string FilePath;
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std::string Buffer;
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void Read();
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};
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2016-01-10 06:25:31 -05:00
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class FileWriter
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{
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public:
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FileWriter(std::string file) : FilePath(file), Handle(0) { this->Open(); };
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~FileWriter() { this->Close(); };
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void Write(std::string data);
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private:
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int Handle;
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std::string FilePath;
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void Open();
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void Close();
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};
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2015-12-23 21:26:46 -05:00
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FileSystem();
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const char* GetName() { return "FileSystem"; };
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2016-01-02 12:28:47 -05:00
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2016-01-10 06:25:31 -05:00
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static std::vector<std::string> GetFileList(std::string path, std::string extension);
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2016-04-04 11:18:57 -04:00
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static std::vector<std::string> GetSysFileList(std::string path, std::string extension, bool folders = false);
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2016-01-10 06:25:31 -05:00
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static void DeleteFile(std::string folder, std::string file);
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2016-01-02 12:28:47 -05:00
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private:
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static int ExecIsFSStub(const char* execFilename);
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2015-12-23 21:26:46 -05:00
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};
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}
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