121 lines
2.0 KiB
C++
121 lines
2.0 KiB
C++
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#include "..\..\STDInclude.hpp"
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using namespace Components;
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namespace Steam
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{
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const char *Friends::GetPersonaName()
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{
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return Dvar::Var("name").Get<const char*>();
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}
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void Friends::SetPersonaName(const char *pchPersonaName)
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{
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Dvar::Var("name").Set(pchPersonaName);
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}
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int Friends::GetPersonaState()
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{
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return 1;
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}
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int Friends::GetFriendCount(int eFriendFlags)
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{
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return 0;
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}
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SteamID Friends::GetFriendByIndex(int iFriend, int iFriendFlags)
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{
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return SteamID();
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}
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int Friends::GetFriendRelationship(SteamID steamIDFriend)
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{
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return 0;
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}
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int Friends::GetFriendPersonaState(SteamID steamIDFriend)
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{
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return 0;
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}
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const char *Friends::GetFriendPersonaName(SteamID steamIDFriend)
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{
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return "";
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}
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int Friends::GetFriendAvatar(SteamID steamIDFriend, int eAvatarSize)
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{
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return 0;
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}
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bool Friends::GetFriendGamePlayed(SteamID steamIDFriend, void *pFriendGameInfo)
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{
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return false;
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}
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const char *Friends::GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName)
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{
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return "";
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}
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bool Friends::HasFriend(SteamID steamIDFriend, int eFriendFlags)
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{
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return false;
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}
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int Friends::GetClanCount()
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{
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return 0;
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}
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SteamID Friends::GetClanByIndex(int iClan)
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{
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return SteamID();
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}
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const char *Friends::GetClanName(SteamID steamIDClan)
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{
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return "3arc";
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}
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int Friends::GetFriendCountFromSource(SteamID steamIDSource)
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{
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return 0;
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}
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SteamID Friends::GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend)
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{
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return SteamID();
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}
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bool Friends::IsUserInSource(SteamID steamIDUser, SteamID steamIDSource)
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{
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return false;
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}
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void Friends::SetInGameVoiceSpeaking(SteamID steamIDUser, bool bSpeaking)
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{
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}
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void Friends::ActivateGameOverlay(const char *pchDialog)
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{
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}
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void Friends::ActivateGameOverlayToUser(const char *pchDialog, SteamID steamID)
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{
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}
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void Friends::ActivateGameOverlayToWebPage(const char *pchURL)
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{
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}
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void Friends::ActivateGameOverlayToStore(unsigned int nAppID)
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{
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}
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void Friends::SetPlayedWith(SteamID steamIDUserPlayedWith)
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{
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}
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}
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