2016-07-11 11:14:58 -04:00
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#include "STDInclude.hpp"
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namespace Components
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{
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2016-09-08 15:41:01 -04:00
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std::mutex Localization::LocalizeMutex;
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2016-07-11 11:14:58 -04:00
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Dvar::Var Localization::UseLocalization;
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Utils::Memory::Allocator Localization::MemAllocator;
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std::map<std::string, Game::LocalizedEntry*> Localization::LocalizeMap;
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std::map<std::string, Game::LocalizedEntry*> Localization::TempLocalizeMap;
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void Localization::Set(std::string key, std::string value)
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{
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std::lock_guard<std::mutex> _(Localization::LocalizeMutex);
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2016-07-11 11:14:58 -04:00
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if (Localization::LocalizeMap.find(key) != Localization::LocalizeMap.end())
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{
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Game::LocalizedEntry* entry = Localization::LocalizeMap[key];
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char* newStaticValue = Localization::MemAllocator.DuplicateString(value);
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if (!newStaticValue) return;
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if (entry->value) Localization::MemAllocator.Free(entry->value);
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entry->value = newStaticValue;
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return;
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}
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Game::LocalizedEntry* entry = Localization::MemAllocator.Allocate<Game::LocalizedEntry>();
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if (!entry) return;
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entry->name = Localization::MemAllocator.DuplicateString(key);
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if (!entry->name)
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{
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Localization::MemAllocator.Free(entry);
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return;
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}
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entry->value = Localization::MemAllocator.DuplicateString(value);
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if (!entry->value)
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{
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Localization::MemAllocator.Free(entry->name);
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Localization::MemAllocator.Free(entry);
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return;
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}
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Localization::LocalizeMap[key] = entry;
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}
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const char* Localization::Get(const char* key)
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{
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if (!Localization::UseLocalization.Get<bool>()) return key;
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Game::LocalizedEntry* entry = nullptr;
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std::lock_guard<std::mutex> _(Localization::LocalizeMutex);
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if (Localization::TempLocalizeMap.find(key) != Localization::TempLocalizeMap.end())
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{
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entry = Localization::TempLocalizeMap[key];
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}
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else if (Localization::LocalizeMap.find(key) != Localization::LocalizeMap.end())
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{
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entry = Localization::LocalizeMap[key];
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}
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if (!entry || !entry->value)
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{
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Localization::LocalizeMutex.unlock();
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entry = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_LOCALIZE, key).localize;
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Localization::LocalizeMutex.lock();
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}
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if (entry && entry->value)
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{
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return entry->value;
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}
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return key;
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}
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void Localization::SetTemp(std::string key, std::string value)
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{
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std::lock_guard<std::mutex> _(Localization::LocalizeMutex);
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2016-07-11 11:14:58 -04:00
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if (Localization::TempLocalizeMap.find(key) != Localization::TempLocalizeMap.end())
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{
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Game::LocalizedEntry* entry = Localization::TempLocalizeMap[key];
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if(entry->value) Localization::MemAllocator.Free(entry->value);
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entry->value = Localization::MemAllocator.DuplicateString(value);
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}
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else
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{
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Game::LocalizedEntry* entry = Localization::MemAllocator.Allocate<Game::LocalizedEntry>();
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if (!entry) return;
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entry->name = Localization::MemAllocator.DuplicateString(key);
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if (!entry->name)
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{
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Localization::MemAllocator.Free(entry);
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return;
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}
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entry->value = Localization::MemAllocator.DuplicateString(value);
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if (!entry->value)
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{
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Localization::MemAllocator.Free(entry->name);
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Localization::MemAllocator.Free(entry);
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2016-07-11 11:14:58 -04:00
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return;
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}
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Localization::TempLocalizeMap[key] = entry;
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}
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}
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void Localization::ClearTemp()
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{
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std::lock_guard<std::mutex> _(Localization::LocalizeMutex);
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2016-07-11 11:14:58 -04:00
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for (auto i = Localization::TempLocalizeMap.begin(); i != Localization::TempLocalizeMap.end(); ++i)
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{
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if (i->second)
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{
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if (i->second->name) Localization::MemAllocator.Free(i->second->name);
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if (i->second->value) Localization::MemAllocator.Free(i->second->value);
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Localization::MemAllocator.Free(i->second);
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}
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}
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Localization::TempLocalizeMap.clear();
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}
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2016-08-17 20:18:45 -04:00
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void __stdcall Localization::SetStringStub(const char* key, const char* value, bool /*isEnglish*/)
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{
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Localization::Set(key, value);
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}
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DWORD Localization::SELoadLanguageStub()
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{
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2016-11-17 12:17:25 -05:00
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if (ZoneBuilder::IsEnabled())
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{
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if (FileSystem::File(fmt::sprintf("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage())).Exists())
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{
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Game::SE_Load(Utils::String::VA("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage()), 0);
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}
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else
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{
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Game::SE_Load("localizedstrings/iw4x_english.str", 0);
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}
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}
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return Utils::Hook::Call<DWORD()>(0x629E20)();
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}
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Localization::Localization()
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{
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AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_LOCALIZE, [] (Game::XAssetType, std::string filename)
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{
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Game::XAssetHeader header = { 0 };
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std::lock_guard<std::mutex> _(Localization::LocalizeMutex);
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2016-07-11 11:14:58 -04:00
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if (Localization::TempLocalizeMap.find(filename) != Localization::TempLocalizeMap.end())
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{
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header.localize = Localization::TempLocalizeMap[filename];
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}
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else if (Localization::LocalizeMap.find(filename) != Localization::LocalizeMap.end())
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{
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header.localize = Localization::LocalizeMap[filename];
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}
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return header;
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});
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// Resolving hook
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Utils::Hook(0x629B90, Localization::Get, HOOK_JUMP).Install()->Quick();
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// Set loading entry point
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Utils::Hook(0x41D859, Localization::SELoadLanguageStub, HOOK_CALL).Install()->Quick();
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// Overwrite SetString
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Utils::Hook(0x4CE5EE, Localization::SetStringStub, HOOK_CALL).Install()->Quick();
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2016-11-16 14:36:00 -05:00
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/*
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// TODO: Get rid of those!
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Localization::Set("MENU_SEARCHINGFORGAMES_100MS", "");
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Localization::Set("MP_SEARCHING_FOR_PLAYER", "Waiting");
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Localization::Set("MENU_WAITING_FOR_MORE_PLAYERS_TEAMS", "Waiting for more players to balance teams");
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Localization::Set("MENU_MOTD", "News");
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Localization::Set("MENU_MOTD_CAPS", "NEWS");
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Localization::Set("MENU_MODS", "Mods");
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Localization::Set("MENU_MODS_CAPS", "MODS");
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Localization::Set("MPUI_DESC_MODS", "Browse your Mods.");
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Localization::Set("MENU_THEATER", "Theater");
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Localization::Set("MENU_THEATER_CAPS", "THEATER");
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Localization::Set("MPUI_DESC_THEATER", "View your played matches.");
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Localization::Set("MENU_FOV", "Field of View");
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Localization::Set("MENU_NOBORDER", "Disable Window Border");
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Localization::Set("MENU_NATIVECURSOR", "Display native cursor");
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Localization::Set("MENU_MAXPACKETS", "Max. Packets per frame");
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Localization::Set("MENU_SNAPS", "Snapshot rate");
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Localization::Set("MENU_LAGOMETER", "Show Lagometer");
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Localization::Set("MENU_DRAWFPS", "Show FPS");
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Localization::Set("MENU_FPSLABELS", "Show FPS Labels");
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Localization::Set("MENU_NEWCOLORS", "Use new color codes");
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Localization::Set("MPUI_DESC_OPTIONS", "Set your game options.");
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Localization::Set("MPUI_DESC_QUIT", "Quit the game.");
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Localization::Set("PLATFORM_REFRESH_LIST", "Refresh List ^0- ^3F5");
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2016-11-16 14:36:00 -05:00
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Localization::Set("PLATFORM_REFRESH_LIST_CAPS", "REFRESH LIST ^0- ^/*3F5");
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*/
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2016-07-11 11:14:58 -04:00
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Localization::UseLocalization = Dvar::Register<bool>("ui_localize", true, Game::dvar_flag::DVAR_FLAG_NONE, "Use localization strings");
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}
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Localization::~Localization()
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{
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Localization::ClearTemp();
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Localization::LocalizeMap.clear();
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2016-07-22 06:52:12 -04:00
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Localization::MemAllocator.Clear();
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2016-07-11 11:14:58 -04:00
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}
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}
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