75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
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#include "..\STDInclude.hpp"
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namespace Components
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{
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std::vector<std::string> FastFiles::ZonePaths;
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void FastFiles::LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
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{
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Game::XZoneInfo* data = new Game::XZoneInfo[zoneCount + 2];
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memcpy(data, zoneInfo, sizeof(Game::XZoneInfo) * zoneCount);
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data[zoneCount].name = "dlc1_ui_mp";
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data[zoneCount].allocFlags = 2;
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data[zoneCount].freeFlags = 0;
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zoneCount++;
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data[zoneCount].name = "dlc2_ui_mp";
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data[zoneCount].allocFlags = 2;
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data[zoneCount].freeFlags = 0;
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zoneCount++;
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Game::DB_LoadXAssets(data, zoneCount, sync);
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delete[] data;
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}
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const char* FastFiles::GetZoneLocation(const char* file)
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{
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const char* dir = Dvar::Var("fs_basepath").Get<const char*>();
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for (auto &path : FastFiles::ZonePaths)
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{
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std::string absoluteFile = Utils::VA("%s\\%s%s", dir, path.data(), file);
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// No ".ff" appended, append it manually
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if (strstr(file, ".ff") != (file + strlen(file) - 3))
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{
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absoluteFile.append(".ff");
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}
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// Check if FastFile exists
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if (GetFileAttributes(absoluteFile.data()) != INVALID_FILE_ATTRIBUTES)
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{
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return Utils::VA("%s", path.data());
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}
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}
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return Utils::VA("zone\\%s\\", Game::Win_GetLanguage());
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}
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void FastFiles::AddZonePath(std::string path)
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{
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FastFiles::ZonePaths.push_back(path);
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}
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FastFiles::FastFiles()
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{
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// Redirect zone paths
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Utils::Hook(0x44DA90, FastFiles::GetZoneLocation, HOOK_JUMP).Install()->Quick();
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// Allow dlc ui zone loading
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Utils::Hook(0x506BC7, FastFiles::LoadDLCUIZones, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x60B4AC, FastFiles::LoadDLCUIZones, HOOK_CALL).Install()->Quick();
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// Add custom zone paths
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FastFiles::AddZonePath("zone\\patch\\");
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FastFiles::AddZonePath("zone\\dlc\\");
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}
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FastFiles::~FastFiles()
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{
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FastFiles::ZonePaths.clear();
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}
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}
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