2016-01-22 11:59:43 +01:00
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namespace Assets
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{
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class IMaterial : public Components::AssetHandler::IAsset
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{
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2016-01-26 16:12:41 +01:00
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public:
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2016-01-22 11:59:43 +01:00
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virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_MATERIAL; };
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virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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virtual void Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2016-01-22 16:11:47 +01:00
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virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
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2016-01-22 11:59:43 +01:00
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};
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2016-06-28 12:46:28 +02:00
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}
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