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namespace Assets
{
class IMaterial : public Components::AssetHandler::IAsset
{
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public:
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virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_MATERIAL; };
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
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};
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}