2017-01-19 16:23:59 -05:00
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#include "STDInclude.hpp"
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namespace Components
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{
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Utils::Signal<Renderer::BackendCallback> Renderer::BackendFrameSignal;
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2017-06-22 16:05:22 -04:00
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Utils::Signal<Renderer::BackendCallback> Renderer::SingleBackendFrameSignal;
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2017-01-19 16:23:59 -05:00
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2017-05-31 09:45:12 -04:00
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Utils::Signal<Scheduler::Callback> Renderer::EndRecoverDeviceSignal;
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Utils::Signal<Scheduler::Callback> Renderer::BeginRecoverDeviceSignal;
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2017-04-23 07:31:48 -04:00
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2017-01-19 16:23:59 -05:00
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__declspec(naked) void Renderer::FrameStub()
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{
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__asm
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{
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pushad
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2017-05-31 09:45:12 -04:00
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call Scheduler::FrameHandler
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2017-01-19 16:23:59 -05:00
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popad
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2017-01-20 19:52:30 -05:00
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2017-01-28 06:39:03 -05:00
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push 5AC950h
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retn
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2017-01-19 16:23:59 -05:00
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}
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}
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__declspec(naked) void Renderer::BackendFrameStub()
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{
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__asm
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{
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pushad
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call Renderer::BackendFrameHandler
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popad
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mov eax, ds:66E1BF0h
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2017-01-28 06:39:03 -05:00
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push 536A85h
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retn
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2017-01-19 16:23:59 -05:00
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}
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}
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void Renderer::BackendFrameHandler()
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{
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IDirect3DDevice9* device = *Game::dx_ptr;
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if (device)
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{
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device->AddRef();
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2017-06-22 16:05:22 -04:00
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2017-01-19 16:23:59 -05:00
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Renderer::BackendFrameSignal(device);
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2017-06-22 16:05:22 -04:00
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Utils::Signal<Renderer::BackendCallback> copy(Renderer::SingleBackendFrameSignal);
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Renderer::SingleBackendFrameSignal.clear();
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copy(device);
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2017-01-19 16:23:59 -05:00
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device->Release();
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}
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}
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2017-06-22 16:05:22 -04:00
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void Renderer::OnNextBackendFrame(Utils::Slot<Renderer::BackendCallback> callback)
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{
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Renderer::SingleBackendFrameSignal.connect(callback);
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}
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2017-01-19 16:23:59 -05:00
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void Renderer::OnBackendFrame(Utils::Slot<Renderer::BackendCallback> callback)
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{
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Renderer::BackendFrameSignal.connect(callback);
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}
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2017-05-31 09:45:12 -04:00
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void Renderer::OnDeviceRecoveryEnd(Utils::Slot<Scheduler::Callback> callback)
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2017-01-19 16:23:59 -05:00
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{
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Renderer::EndRecoverDeviceSignal.connect(callback);
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}
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2017-05-31 09:45:12 -04:00
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void Renderer::OnDeviceRecoveryBegin(Utils::Slot<Scheduler::Callback> callback)
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2017-01-19 16:23:59 -05:00
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{
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Renderer::BeginRecoverDeviceSignal.connect(callback);
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}
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int Renderer::Width()
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{
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2017-06-22 16:05:22 -04:00
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return reinterpret_cast<LPPOINT>(0x66E1C68)->x;
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2017-01-19 16:23:59 -05:00
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}
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int Renderer::Height()
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{
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2017-06-22 16:05:22 -04:00
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return reinterpret_cast<LPPOINT>(0x66E1C68)->y;
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2017-01-19 16:23:59 -05:00
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}
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2017-06-06 08:02:56 -04:00
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void Renderer::PreVidRestart()
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{
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Renderer::BeginRecoverDeviceSignal();
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}
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void Renderer::PostVidRestart()
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{
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Renderer::EndRecoverDeviceSignal();
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}
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__declspec(naked) void Renderer::PostVidRestartStub()
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{
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__asm
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{
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pushad
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call Renderer::PostVidRestart
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popad
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push 4F84C0h
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retn
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}
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}
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2018-12-24 15:42:39 -05:00
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void Renderer::R_TextureFromCodeError(const char* sampler, Game::GfxCmdBufState* state)
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{
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2021-04-04 06:05:38 -04:00
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Game::Com_Error(0, "Tried to use sampler '%s' when it isn't valid for material '%s' and technique '%s'",
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2018-12-24 15:42:39 -05:00
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sampler, state->material->info.name, state->technique->name);
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}
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__declspec(naked) void Renderer::StoreGfxBufContextPtrStub1()
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{
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__asm
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{
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// original code
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mov eax, DWORD PTR[eax * 4 + 0066E600Ch];
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// store GfxCmdBufContext
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/*push edx;
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mov edx, [esp + 24h];
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mov gfxState, edx;
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pop edx;*/
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// show error
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pushad;
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2021-08-19 11:28:22 -04:00
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push [esp + 24h + 20h];
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2018-12-24 15:42:39 -05:00
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push eax;
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call R_TextureFromCodeError;
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add esp, 8;
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popad;
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// go back
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push 0x0054CAC1;
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retn;
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}
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}
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__declspec(naked) void Renderer::StoreGfxBufContextPtrStub2()
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{
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__asm
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{
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// original code
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mov edx, DWORD PTR[eax * 4 + 0066E600Ch];
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// show error
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pushad;
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push ebx;
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push edx;
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call R_TextureFromCodeError;
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add esp, 8;
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popad;
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// go back
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push 0x0054CFA4;
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retn;
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}
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}
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2018-12-25 16:47:10 -05:00
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int Renderer::DrawTechsetForMaterial(int a1, float a2, float a3, const char* material, Game::vec4_t* color, int a6)
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{
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auto mat = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, Utils::String::VA("wc/%s", material)).material;
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return Utils::Hook::Call<int(int, float, float, const char*, Game::vec4_t*, int)>(0x005033E0)(a1, a2, a3, Utils::String::VA("%s (^3%s^7)", mat->info.name, mat->techniqueSet->name), color, a6);
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}
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2017-01-19 16:23:59 -05:00
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Renderer::Renderer()
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{
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2017-02-25 06:54:26 -05:00
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if (Dedicated::IsEnabled()) return;
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2017-01-19 16:23:59 -05:00
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// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
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// {
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// if (Game::Sys_Milliseconds() % 2)
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// {
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// device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 0, 0);
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// }
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//
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// return;
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//
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// IDirect3DSurface9* buffer = nullptr;
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//
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// device->CreateOffscreenPlainSurface(Renderer::Width(), Renderer::Height(), D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &buffer, nullptr);
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// device->GetFrontBufferData(0, buffer);
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//
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// if (buffer)
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// {
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// D3DSURFACE_DESC desc;
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// D3DLOCKED_RECT lockedRect;
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//
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// buffer->GetDesc(&desc);
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//
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// HRESULT res = buffer->LockRect(&lockedRect, NULL, D3DLOCK_READONLY);
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//
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//
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// buffer->UnlockRect();
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// }
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// });
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2018-12-24 15:42:39 -05:00
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// Log broken materials
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Utils::Hook(0x0054CAAA, Renderer::StoreGfxBufContextPtrStub1, HOOK_JUMP).install()->quick();
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Utils::Hook(0x0054CF8D, Renderer::StoreGfxBufContextPtrStub2, HOOK_JUMP).install()->quick();
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2018-12-25 16:47:10 -05:00
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// Enhance cg_drawMaterial
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Utils::Hook::Set(0x005086DA, "^3solid^7");
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Utils::Hook(0x00580F53, Renderer::DrawTechsetForMaterial, HOOK_CALL).install()->quick();
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2017-01-19 16:23:59 -05:00
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// Frame hook
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2017-01-28 06:39:03 -05:00
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Utils::Hook(0x5ACB99, Renderer::FrameStub, HOOK_CALL).install()->quick();
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2017-01-19 16:23:59 -05:00
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Utils::Hook(0x536A80, Renderer::BackendFrameStub, HOOK_JUMP).install()->quick();
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2017-06-06 08:02:56 -04:00
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// Begin device recovery (not D3D9Ex)
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2017-06-14 06:06:04 -04:00
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Utils::Hook(0x508298, []()
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2017-01-19 16:23:59 -05:00
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{
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Game::DB_BeginRecoverLostDevice();
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Renderer::BeginRecoverDeviceSignal();
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}, HOOK_CALL).install()->quick();
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2017-06-06 08:02:56 -04:00
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// End device recovery (not D3D9Ex)
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2017-06-14 06:06:04 -04:00
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Utils::Hook(0x508355, []()
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2017-01-19 16:23:59 -05:00
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{
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Renderer::EndRecoverDeviceSignal();
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Game::DB_EndRecoverLostDevice();
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}, HOOK_CALL).install()->quick();
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2017-06-06 08:02:56 -04:00
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// Begin vid_restart
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Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick();
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// End vid_restart
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Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
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2017-01-19 16:23:59 -05:00
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}
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Renderer::~Renderer()
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{
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Renderer::BackendFrameSignal.clear();
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2017-06-22 16:05:22 -04:00
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Renderer::SingleBackendFrameSignal.clear();
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2017-01-19 16:23:59 -05:00
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Renderer::EndRecoverDeviceSignal.clear();
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Renderer::BeginRecoverDeviceSignal.clear();
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}
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}
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