82 lines
1.4 KiB
C++
82 lines
1.4 KiB
C++
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#include "STDInclude.hpp"
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namespace Components
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{
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Game::dvar_t* Elevators::SV_EnableEasyElevators;
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__declspec(naked) void Elevators::PM_CorrectAllSolidStub()
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{
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__asm
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{
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push ecx
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mov ecx, Elevators::SV_EnableEasyElevators
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cmp byte ptr [ecx + 16], 1
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pop ecx
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// Always elevate if SV_EnableEasyElevators is set to 1
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je elevate
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// Original code
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cmp byte ptr [eax + 0x29], 0
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// Original code flow
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jz elevate
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push 0x5734FF
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retn
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elevate:
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push 0x57353D
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retn
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}
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}
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__declspec(naked) void Elevators::PM_CheckDuckStub()
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{
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__asm
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{
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push eax
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mov eax, Elevators::SV_EnableEasyElevators
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cmp byte ptr [eax + 16], 1
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pop eax
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// Always stand if SV_EnableEasyElevators is set to 1
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je stand
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// Original code
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cmp byte ptr [esp + 0x38], 0
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// Original code flow
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jnz noStand
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stand:
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push 0x570ED4
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retn
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noStand:
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push 0x570EF4
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retn
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}
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}
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Elevators::Elevators()
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{
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Dvar::OnInit([]
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{
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Elevators::SV_EnableEasyElevators = Game::Dvar_RegisterBool("sv_enableEasyElevators",
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false, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
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"Enable easy elevators for trickshotting");
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});
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Utils::Hook(0x5734F9, Elevators::PM_CorrectAllSolidStub, HOOK_JUMP).install()->quick();
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Utils::Hook::Nop(0x5734FE, 1);
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Utils::Hook(0x570ECD, Elevators::PM_CheckDuckStub, HOOK_JUMP).install()->quick();
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}
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Elevators::~Elevators()
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{
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}
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}
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