2017-01-20 14:36:52 +01:00
|
|
|
#pragma once
|
|
|
|
|
2016-05-19 18:42:25 +02:00
|
|
|
namespace Assets
|
|
|
|
{
|
|
|
|
class IMapEnts : public Components::AssetHandler::IAsset
|
|
|
|
{
|
|
|
|
public:
|
2016-11-20 14:09:07 +01:00
|
|
|
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_MAP_ENTS; };
|
2016-05-19 18:42:25 +02:00
|
|
|
|
2017-03-25 22:18:31 +01:00
|
|
|
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
2016-11-20 14:09:07 +01:00
|
|
|
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
2018-12-17 14:29:18 +01:00
|
|
|
virtual void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
|
2016-05-19 18:42:25 +02:00
|
|
|
};
|
2016-06-28 12:46:28 +02:00
|
|
|
}
|