2016-01-04 18:49:34 -05:00
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#include "STDInclude.hpp"
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namespace Components
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{
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2016-01-05 19:23:43 -05:00
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2016-01-24 15:08:14 -05:00
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ZoneBuilder::Zone::Zone(std::string name) : DataMap("zone_source/" + name + ".csv"), ZoneName(name), IndexStart(0), Branding { 0 },
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2016-01-05 19:23:43 -05:00
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// Reserve 100MB by default.
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// That's totally fine, as the dedi doesn't load images and therefore doesn't need much memory.
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// That way we can be sure it won't need to reallocate memory.
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// Side note: if you need a fastfile larger than 100MB, you're doing it wrong-
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// Well, decompressed maps can get way larger than 100MB, so let's increase that.
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Buffer(0xC800000)
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{}
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ZoneBuilder::Zone::~Zone()
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{
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2016-01-22 12:10:45 -05:00
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AssetHandler::ClearTemporaryAssets();
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2016-01-12 13:08:26 -05:00
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Localization::ClearTemp();
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2016-01-05 19:23:43 -05:00
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2016-01-22 05:59:43 -05:00
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ZoneBuilder::Zone::LoadedAssets.clear();
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2016-01-05 19:23:43 -05:00
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ZoneBuilder::Zone::ScriptStrings.clear();
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ZoneBuilder::Zone::ScriptStringMap.clear();
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}
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Utils::Stream* ZoneBuilder::Zone::GetBuffer()
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2016-01-04 18:49:34 -05:00
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{
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2016-01-05 19:23:43 -05:00
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return &Buffer;
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}
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2016-01-04 18:49:34 -05:00
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2016-01-22 10:11:47 -05:00
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Utils::Memory::Allocator* ZoneBuilder::Zone::GetAllocator()
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{
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return &MemAllocator;
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}
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2016-01-05 19:23:43 -05:00
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void ZoneBuilder::Zone::Zone::Build()
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{
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ZoneBuilder::Zone::LoadFastFiles();
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2016-01-04 18:49:34 -05:00
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2016-01-26 10:12:41 -05:00
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Logger::Print("Linking assets...\n");
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2016-01-05 19:23:43 -05:00
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if (!ZoneBuilder::Zone::LoadAssets()) return;
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2016-01-04 18:49:34 -05:00
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2016-01-05 19:23:43 -05:00
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ZoneBuilder::Zone::AddBranding();
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2016-01-26 10:12:41 -05:00
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Logger::Print("Saving...\n");
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2016-01-05 19:23:43 -05:00
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ZoneBuilder::Zone::SaveData();
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2016-01-26 10:12:41 -05:00
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Logger::Print("Compressing...\n");
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2016-01-05 19:23:43 -05:00
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ZoneBuilder::Zone::WriteZone();
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}
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void ZoneBuilder::Zone::LoadFastFiles()
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{
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Logger::Print("Loading required FastFiles...\n");
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2016-01-24 13:58:13 -05:00
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for (int i = 0; i < DataMap.GetRows(); ++i)
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{
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if (DataMap.GetElementAt(i, 0) == "require")
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{
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std::string fastfile = DataMap.GetElementAt(i, 1);
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Logger::Print("Loading '%s'...\n", fastfile.c_str());
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//if (!DB_IsZoneLoaded(fastfile.c_str()))
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{
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Game::XZoneInfo info;
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info.name = fastfile.data();
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info.allocFlags = 0x01000000;
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info.freeFlags = 0;
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Game::DB_LoadXAssets(&info, 1, true);
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//LoadFastFile(fastfile.c_str(), true);
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}
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// else
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// {
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// Logger::Print("Zone '%s' already loaded\n", fastfile.c_str());
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// }
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}
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}
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}
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bool ZoneBuilder::Zone::LoadAssets()
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{
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for (int i = 0; i < DataMap.GetRows(); ++i)
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{
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if (DataMap.GetElementAt(i, 0) != "require")
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{
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if (DataMap.GetColumns(i) > 2)
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{
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if (DataMap.GetElementAt(i, 0) == "localize")
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{
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2016-01-27 18:32:46 -05:00
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std::string stringOverride = DataMap.GetElementAt(i, 2);
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Utils::Replace(stringOverride, "\\n", "\n");
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Localization::SetTemp(DataMap.GetElementAt(i, 1), stringOverride);
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}
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else
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{
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ZoneBuilder::Zone::RenameAsset(Game::DB_GetXAssetNameType(DataMap.GetElementAt(i, 0).data()), DataMap.GetElementAt(i, 1), DataMap.GetElementAt(i, 2));
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}
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}
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if (!ZoneBuilder::Zone::LoadAsset(DataMap.GetElementAt(i, 0), DataMap.GetElementAt(i, 1)))
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{
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return false;
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}
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}
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}
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return true;
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}
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bool ZoneBuilder::Zone::LoadAsset(Game::XAssetType type, std::string name)
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{
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return ZoneBuilder::Zone::LoadAsset(Game::DB_GetXAssetTypeName(type), name);
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}
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bool ZoneBuilder::Zone::LoadAsset(std::string typeName, std::string name)
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{
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Game::XAssetType type = Game::DB_GetXAssetNameType(typeName.data());
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2016-01-24 06:19:34 -05:00
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if (ZoneBuilder::Zone::FindAsset(type, name) != -1) return true;
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2016-01-05 19:23:43 -05:00
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if (type == Game::XAssetType::ASSET_TYPE_INVALID || type >= Game::XAssetType::ASSET_TYPE_COUNT)
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{
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Logger::Print("Error: Invalid asset type '%s'\n", typeName.data());
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return false;
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}
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2016-01-22 10:11:47 -05:00
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Game::XAssetHeader assetHeader = AssetHandler::FindAssetForZone(type, name, this);
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2016-01-05 19:23:43 -05:00
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if (!assetHeader.data)
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{
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Logger::Print("Error: Missing asset '%s' of type '%s'\n", name.data(), Game::DB_GetXAssetTypeName(type));
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return false;
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}
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Game::XAsset asset;
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asset.type = type;
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asset.header = assetHeader;
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// Handle script strings and referenced assets
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AssetHandler::ZoneMark(asset, this);
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2016-01-22 05:59:43 -05:00
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ZoneBuilder::Zone::LoadedAssets.push_back(asset);
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2016-01-05 19:23:43 -05:00
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return true;
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}
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2016-01-24 06:19:34 -05:00
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int ZoneBuilder::Zone::FindAsset(Game::XAssetType type, std::string name)
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{
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for (unsigned int i = 0; i < ZoneBuilder::Zone::LoadedAssets.size(); ++i)
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{
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Game::XAsset* asset = &ZoneBuilder::Zone::LoadedAssets[i];
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if (asset->type != type) continue;
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2016-01-24 06:19:34 -05:00
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const char* assetName = DB_GetXAssetName(asset);
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if (name == assetName)
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{
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return i;
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}
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}
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return -1;
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}
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Game::XAsset* ZoneBuilder::Zone::GetAsset(int index)
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{
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if ((uint32_t)index < ZoneBuilder::Zone::LoadedAssets.size())
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{
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return &ZoneBuilder::Zone::LoadedAssets[index];
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}
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return nullptr;
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}
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uint32_t ZoneBuilder::Zone::GetAssetOffset(int index)
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{
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Utils::Stream::Offset offset;
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offset.block = Game::XFILE_BLOCK_VIRTUAL;
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offset.offset = (ZoneBuilder::Zone::IndexStart + (index * sizeof(Game::XAsset)) + 4);
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return offset.GetPackedOffset();
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}
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Game::XAssetHeader ZoneBuilder::Zone::RequireAsset(Game::XAssetType type, const char* name)
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{
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Game::XAssetHeader header;
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header.data = reinterpret_cast<void*>(-1);
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int assetIndex = ZoneBuilder::Zone::FindAsset(type, name);
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if (assetIndex != -1)
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{
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header.data = reinterpret_cast<void*>(ZoneBuilder::Zone::GetAssetOffset(assetIndex));
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}
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else
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{
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Logger::Error("Missing required asset '%s' (%s). Export failed!", name, Game::DB_GetXAssetTypeName(type));
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}
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return header;
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}
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void ZoneBuilder::Zone::WriteZone()
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{
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FILETIME fileTime;
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GetSystemTimeAsFileTime(&fileTime);
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2016-01-05 19:23:43 -05:00
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Game::XFileHeader header = { XFILE_MAGIC_UNSIGNED, XFILE_VERSION, Game::XFileLanguage::XLANG_NONE, fileTime.dwHighDateTime, fileTime.dwLowDateTime };
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std::string outBuffer;
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outBuffer.append(reinterpret_cast<char*>(&header), sizeof(header));
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std::string zoneBuffer = ZoneBuilder::Zone::Buffer.ToBuffer();
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zoneBuffer = Utils::Compression::ZLib::Compress(zoneBuffer);
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outBuffer.append(zoneBuffer);
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2016-01-05 19:23:43 -05:00
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std::string outFile = "zone/" + ZoneBuilder::Zone::ZoneName + ".ff";
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Utils::WriteFile(outFile, outBuffer);
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Logger::Print("done.\n");
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Logger::Print("Zone '%s' written with %d assets\n", outFile.c_str(), ZoneBuilder::Zone::LoadedAssets.size());
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}
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void ZoneBuilder::Zone::SaveData()
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{
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// Add header
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Game::ZoneHeader zoneHeader = { 0 };
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zoneHeader.assetList.assetCount = ZoneBuilder::Zone::LoadedAssets.size();
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zoneHeader.assetList.assets = reinterpret_cast<Game::XAsset*>(-1);
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// Increment ScriptStrings count (for empty script string) if available
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if (ZoneBuilder::Zone::ScriptStrings.size())
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{
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zoneHeader.assetList.stringList.count = ZoneBuilder::Zone::ScriptStrings.size() + 1;
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zoneHeader.assetList.stringList.strings = reinterpret_cast<const char**>(-1);
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}
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2016-01-05 19:23:43 -05:00
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// Write header
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ZoneBuilder::Zone::Buffer.Save(&zoneHeader, sizeof(Game::ZoneHeader));
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ZoneBuilder::Zone::Buffer.PushBlock(Game::XFILE_BLOCK_VIRTUAL); // Push main stream onto the stream stack
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2016-01-05 19:23:43 -05:00
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// Write ScriptStrings, if available
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if (ZoneBuilder::Zone::ScriptStrings.size())
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{
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ZoneBuilder::Zone::Buffer.SaveNull(4); // Empty script string?
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// This actually represents a NULL string, but as scriptString.
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// So scriptString loading for NULL scriptStrings from fastfile results in a NULL scriptString.
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// That's the reason why the count is incremented by 1, if scriptStrings are available.
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2016-01-12 13:08:26 -05:00
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// Write ScriptString pointer table
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for (size_t i = 0; i < ZoneBuilder::Zone::ScriptStrings.size(); ++i)
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{
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ZoneBuilder::Zone::Buffer.SaveMax(4);
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}
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ZoneBuilder::Zone::Buffer.Align(Utils::Stream::ALIGN_4);
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2016-01-05 19:23:43 -05:00
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// Write ScriptStrings
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for (auto ScriptString : ZoneBuilder::Zone::ScriptStrings)
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{
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ZoneBuilder::Zone::Buffer.SaveString(ScriptString.c_str());
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}
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}
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2016-01-05 08:39:04 -05:00
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2016-01-05 19:23:43 -05:00
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// Align buffer (4 bytes) to get correct offsets for pointers
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ZoneBuilder::Zone::Buffer.Align(Utils::Stream::ALIGN_4);
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ZoneBuilder::Zone::IndexStart = ZoneBuilder::Zone::Buffer.GetBlockSize(Game::XFILE_BLOCK_VIRTUAL); // Mark AssetTable offset
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// AssetTable
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for (auto asset : ZoneBuilder::Zone::LoadedAssets)
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{
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Game::XAsset entry;
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entry.type = asset.type;
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entry.header.data = reinterpret_cast<void*>(-1);
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ZoneBuilder::Zone::Buffer.Save(&entry, sizeof(Game::XAsset));
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}
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// Assets
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for (auto asset : ZoneBuilder::Zone::LoadedAssets)
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{
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ZoneBuilder::Zone::Buffer.PushBlock(Game::XFILE_BLOCK_TEMP);
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ZoneBuilder::Zone::Buffer.Align(Utils::Stream::ALIGN_4);
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2016-01-26 10:12:41 -05:00
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#ifdef DEBUG
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Components::Logger::Print("Saving (%s): %s\n", Game::DB_GetXAssetTypeName(asset.type), Game::DB_GetXAssetName(&asset));
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#endif
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ZoneBuilder::Zone::Store(asset.header);
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AssetHandler::ZoneSave(asset, this);
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ZoneBuilder::Zone::Buffer.PopBlock();
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}
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// Adapt header
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ZoneBuilder::Zone::Buffer.EnterCriticalSection();
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Game::XFile* header = reinterpret_cast<Game::XFile*>(ZoneBuilder::Zone::Buffer.Data());
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header->size = ZoneBuilder::Zone::Buffer.Length() - sizeof(Game::XFile); // Write correct data size
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header->externalSize = 0; // ?
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// Write stream sizes
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for (int i = 0; i < Game::MAX_XFILE_COUNT; ++i)
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2016-01-05 08:39:04 -05:00
|
|
|
{
|
2016-01-05 19:23:43 -05:00
|
|
|
header->blockSize[i] = ZoneBuilder::Zone::Buffer.GetBlockSize((Game::XFILE_BLOCK_TYPES)i);
|
|
|
|
}
|
|
|
|
|
|
|
|
ZoneBuilder::Zone::Buffer.LeaveCriticalSection();
|
|
|
|
ZoneBuilder::Zone::Buffer.PopBlock();
|
|
|
|
}
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
// Add branding asset
|
|
|
|
// TODO: Check if a RawFile with the same name has already been added, to prevent conflicts.
|
|
|
|
void ZoneBuilder::Zone::AddBranding()
|
|
|
|
{
|
|
|
|
char* data = "FastFile built using iw4x IW4 ZoneTool!";
|
2016-01-24 15:08:14 -05:00
|
|
|
ZoneBuilder::Zone::Branding = { ZoneBuilder::Zone::ZoneName.data(), (int)strlen(data), 0, data };
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-24 15:08:14 -05:00
|
|
|
Game::XAssetHeader header = { &Branding };
|
2016-01-05 19:23:43 -05:00
|
|
|
Game::XAsset brandingAsset = { Game::XAssetType::ASSET_TYPE_RAWFILE, header };
|
2016-01-22 05:59:43 -05:00
|
|
|
ZoneBuilder::Zone::LoadedAssets.push_back(brandingAsset);
|
2016-01-05 19:23:43 -05:00
|
|
|
}
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
// Check if the given pointer has already been mapped
|
|
|
|
bool ZoneBuilder::Zone::HasPointer(const void* pointer)
|
|
|
|
{
|
|
|
|
return (ZoneBuilder::Zone::PointerMap.find(pointer) != ZoneBuilder::Zone::PointerMap.end());
|
|
|
|
}
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
// Get stored offset for given file pointer
|
|
|
|
uint32_t ZoneBuilder::Zone::SafeGetPointer(const void* pointer)
|
|
|
|
{
|
|
|
|
if (ZoneBuilder::Zone::HasPointer(pointer))
|
|
|
|
{
|
|
|
|
return ZoneBuilder::Zone::PointerMap[pointer];
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
void ZoneBuilder::Zone::StorePointer(const void* pointer)
|
|
|
|
{
|
|
|
|
ZoneBuilder::Zone::PointerMap[pointer] = ZoneBuilder::Zone::Buffer.GetPackedOffset();
|
|
|
|
}
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-22 07:18:26 -05:00
|
|
|
int ZoneBuilder::Zone::AddScriptString(std::string str)
|
|
|
|
{
|
|
|
|
return ZoneBuilder::Zone::AddScriptString(Game::SL_GetString(str.data(), 0));
|
|
|
|
}
|
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
// Mark a scriptString for writing and map it.
|
|
|
|
int ZoneBuilder::Zone::AddScriptString(unsigned short gameIndex)
|
|
|
|
{
|
|
|
|
// Handle NULL scriptStrings
|
|
|
|
// Might optimize that later
|
|
|
|
if (!gameIndex)
|
|
|
|
{
|
|
|
|
if (!ZoneBuilder::Zone::ScriptStrings.size())
|
|
|
|
{
|
|
|
|
ZoneBuilder::Zone::ScriptStrings.push_back("");
|
|
|
|
}
|
2016-01-04 18:49:34 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
return 0;
|
|
|
|
}
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
std::string str = Game::SL_ConvertToString(gameIndex);
|
|
|
|
int prev = FindScriptString(str);
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
if (prev > 0)
|
|
|
|
{
|
|
|
|
ZoneBuilder::Zone::ScriptStringMap[gameIndex] = prev;
|
|
|
|
return prev;
|
|
|
|
}
|
2016-01-04 18:49:34 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
ZoneBuilder::Zone::ScriptStrings.push_back(str);
|
|
|
|
ZoneBuilder::Zone::ScriptStringMap[gameIndex] = ScriptStrings.size();
|
|
|
|
return ZoneBuilder::Zone::ScriptStrings.size();
|
|
|
|
}
|
2016-01-04 18:49:34 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
// Find a local scriptString
|
|
|
|
int ZoneBuilder::Zone::FindScriptString(std::string str)
|
|
|
|
{
|
|
|
|
int loc = 0;
|
|
|
|
for (auto it : ScriptStrings)
|
|
|
|
{
|
|
|
|
++loc;
|
|
|
|
if (!it.compare(str)) return loc;
|
|
|
|
}
|
|
|
|
return -1;
|
2016-01-04 18:49:34 -05:00
|
|
|
}
|
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
// Remap a scriptString to it's corresponding value in the local scriptString table.
|
|
|
|
void ZoneBuilder::Zone::MapScriptString(unsigned short* gameIndex)
|
2016-01-04 18:49:34 -05:00
|
|
|
{
|
2016-01-05 19:23:43 -05:00
|
|
|
*gameIndex = 0xFFFF & ZoneBuilder::Zone::ScriptStringMap[*gameIndex];
|
|
|
|
}
|
2016-01-04 18:49:34 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
// Store a new name for a given asset
|
|
|
|
void ZoneBuilder::Zone::RenameAsset(Game::XAssetType type, std::string asset, std::string newName)
|
|
|
|
{
|
|
|
|
if (type < Game::XAssetType::ASSET_TYPE_COUNT)
|
|
|
|
{
|
|
|
|
ZoneBuilder::Zone::RenameMap[type][asset] = newName;
|
|
|
|
}
|
2016-01-04 18:49:34 -05:00
|
|
|
}
|
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
// Return the new name for a given asset
|
|
|
|
std::string ZoneBuilder::Zone::GetAssetName(Game::XAssetType type, std::string asset)
|
2016-01-04 18:49:34 -05:00
|
|
|
{
|
2016-01-05 19:23:43 -05:00
|
|
|
if (type < Game::XAssetType::ASSET_TYPE_COUNT)
|
|
|
|
{
|
|
|
|
if (ZoneBuilder::Zone::RenameMap[type].find(asset) != ZoneBuilder::Zone::RenameMap[type].end())
|
|
|
|
{
|
|
|
|
return ZoneBuilder::Zone::RenameMap[type][asset];
|
|
|
|
}
|
|
|
|
}
|
2016-01-04 18:49:34 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
return asset;
|
2016-01-04 18:49:34 -05:00
|
|
|
}
|
|
|
|
|
2016-01-26 10:12:41 -05:00
|
|
|
void ZoneBuilder::Zone::Store(Game::XAssetHeader header)
|
|
|
|
{
|
|
|
|
if (!ZoneBuilder::Zone::HasPointer(header.data)) // We should never have to restore a pointer, so this expression should always resolve into false
|
|
|
|
{
|
|
|
|
ZoneBuilder::Zone::StorePointer(header.data);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-01-04 18:49:34 -05:00
|
|
|
bool ZoneBuilder::IsEnabled()
|
|
|
|
{
|
2016-01-17 06:57:42 -05:00
|
|
|
return (Flags::HasFlag("zonebuilder") && !Dedicated::IsDedicated());
|
2016-01-04 18:49:34 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
ZoneBuilder::ZoneBuilder()
|
|
|
|
{
|
2016-01-05 19:23:43 -05:00
|
|
|
static_assert(sizeof(Game::XFileHeader) == 21, "Invalid XFileHeader structure!");
|
|
|
|
static_assert(sizeof(Game::XFile) == 40, "Invalid XFile structure!");
|
|
|
|
static_assert(Game::MAX_XFILE_COUNT == 8, "XFile block enum is invalid!");
|
|
|
|
|
2016-01-12 13:08:26 -05:00
|
|
|
AssetHandler::OnLoad([] (Game::XAssetType type, Game::XAssetHeader asset, const char* name)
|
|
|
|
{
|
2016-01-27 18:32:46 -05:00
|
|
|
// static void* blocTable = 0;
|
|
|
|
//
|
|
|
|
// if (FastFiles::Current() == "iw4x_ui_mp" && type == Game::XAssetType::ASSET_TYPE_MATERIAL)
|
|
|
|
// {
|
|
|
|
// if (std::string(name) == "preview_mp_bloc")
|
|
|
|
// {
|
|
|
|
// blocTable = asset.material->stateBitTable;
|
|
|
|
// }
|
|
|
|
// else if (blocTable)
|
|
|
|
// {
|
|
|
|
// void* thisTable = asset.material->stateBitTable;
|
|
|
|
//
|
|
|
|
// if (thisTable != blocTable)
|
|
|
|
// {
|
|
|
|
// OutputDebugStringA("DIFF!");
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// OutputDebugStringA("YAY!");
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
2016-01-12 13:08:26 -05:00
|
|
|
|
|
|
|
return true;
|
|
|
|
});
|
2016-01-22 05:59:43 -05:00
|
|
|
|
2016-01-04 18:49:34 -05:00
|
|
|
if (ZoneBuilder::IsEnabled())
|
|
|
|
{
|
2016-01-22 05:59:43 -05:00
|
|
|
// Prevent loading textures (preserves loaddef)
|
|
|
|
Utils::Hook::Set<BYTE>(0x51F4E0, 0xC3);
|
|
|
|
|
|
|
|
//r_loadForrenderer = 0
|
|
|
|
Utils::Hook::Set<BYTE>(0x519DDF, 0);
|
|
|
|
|
|
|
|
//r_delayloadimage retn
|
|
|
|
Utils::Hook::Set<BYTE>(0x51F450, 0xC3);
|
|
|
|
|
|
|
|
// r_registerDvars hack
|
|
|
|
Utils::Hook::Set<BYTE>(0x51B1CD, 0xC3);
|
|
|
|
|
|
|
|
// Prevent destroying textures
|
|
|
|
Utils::Hook::Set<BYTE>(0x51F03D, 0xEB);
|
|
|
|
|
2016-01-22 12:10:45 -05:00
|
|
|
// Don't create default assets
|
|
|
|
Utils::Hook::Set<BYTE>(0x407BAA, 0xEB);
|
|
|
|
|
2016-01-22 07:18:26 -05:00
|
|
|
Command::Add("buildzone", [] (Command::Params params)
|
2016-01-04 18:49:34 -05:00
|
|
|
{
|
2016-01-05 19:23:43 -05:00
|
|
|
if (params.Length() < 2) return;
|
|
|
|
|
|
|
|
std::string zoneName = params[1];
|
2016-01-26 10:12:41 -05:00
|
|
|
Logger::Print("Building zone '%s'...\n", zoneName.data());
|
2016-01-04 18:49:34 -05:00
|
|
|
|
2016-01-05 19:23:43 -05:00
|
|
|
Zone(zoneName).Build();
|
|
|
|
});
|
2016-01-05 08:39:04 -05:00
|
|
|
|
2016-01-22 05:59:43 -05:00
|
|
|
Command::Add("listassets", [] (Command::Params params)
|
|
|
|
{
|
|
|
|
if (params.Length() < 2) return;
|
|
|
|
Game::XAssetType type = Game::DB_GetXAssetNameType(params[1]);
|
|
|
|
|
|
|
|
if (type != Game::XAssetType::ASSET_TYPE_INVALID)
|
|
|
|
{
|
|
|
|
Game::DB_EnumXAssets(type, [] (Game::XAssetHeader header, void* data)
|
|
|
|
{
|
|
|
|
Logger::Print("%s\n", Game::DB_GetXAssetNameHandlers[*(Game::XAssetType*)data](&header));
|
|
|
|
}, &type, false);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
2016-01-04 18:49:34 -05:00
|
|
|
}
|
|
|
|
}
|