iw4x-client/src/Components/Modules/AssetInterfaces/IMaterialVertexDeclaration.cpp

27 lines
712 B
C++
Raw Normal View History

2017-01-20 08:36:52 -05:00
#include "STDInclude.hpp"
2016-01-22 05:59:43 -05:00
namespace Assets
{
void IMaterialVertexDeclaration::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
2016-01-22 05:59:43 -05:00
{
AssertSize(Game::MaterialVertexDeclaration, 100);
2016-01-22 05:59:43 -05:00
Utils::Stream* buffer = builder->getBuffer();
2016-01-22 05:59:43 -05:00
Game::MaterialVertexDeclaration* asset = header.vertexDecl;
Game::MaterialVertexDeclaration* dest = buffer->dest<Game::MaterialVertexDeclaration>();
buffer->save(asset);
2016-01-22 05:59:43 -05:00
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
2016-01-22 05:59:43 -05:00
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
2016-01-22 05:59:43 -05:00
}
2017-04-22 15:47:04 -04:00
AssertSize(Game::MaterialVertexStreamRouting, 92);
buffer->popBlock();
2016-01-22 05:59:43 -05:00
}
}