iw4x-client/src/Components/Modules/Discovery.cpp

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#include "STDInclude.hpp"
namespace Components
{
bool Discovery::IsTerminating = false;
bool Discovery::IsPerforming = false;
std::thread Discovery::Thread;
std::string Discovery::Challenge;
void Discovery::Perform()
{
Discovery::IsPerforming = true;
}
Discovery::Discovery()
{
Dvar::Register<int>("net_discoveryPortRangeMin", 25000, 0, 65535, Game::dvar_flag::DVAR_FLAG_SAVED, "Minimum scan range port for local server discovery");
Dvar::Register<int>("net_discoveryPortRangeMax", 35000, 1, 65536, Game::dvar_flag::DVAR_FLAG_SAVED, "Maximum scan range port for local server discovery");
// An additional thread prevents lags
// Not sure if that's the best way though
Discovery::IsPerforming = false;
Discovery::IsTerminating = false;
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Discovery::Thread = std::thread([]()
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{
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while (!Discovery::IsTerminating)
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{
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if (Discovery::IsPerforming)
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{
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int start = Game::Sys_Milliseconds();
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Logger::Print("Starting local server discovery...\n");
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Discovery::Challenge = Utils::Cryptography::Rand::GenerateChallenge();
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unsigned int minPort = Dvar::Var("net_discoveryPortRangeMin").get<unsigned int>();
unsigned int maxPort = Dvar::Var("net_discoveryPortRangeMax").get<unsigned int>();
Network::BroadcastRange(minPort, maxPort, Utils::String::VA("discovery %s", Discovery::Challenge.data()));
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Logger::Print("Discovery sent within %dms, awaiting responses...\n", Game::Sys_Milliseconds() - start);
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Discovery::IsPerforming = false;
}
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std::this_thread::sleep_for(50ms);
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}
});
Network::Handle("discovery", [](Network::Address address, std::string data)
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{
if (address.isSelf()) return;
if (!address.isLocal())
{
Logger::Print("Received discovery request from non-local address: %s\n", address.getCString());
return;
}
Logger::Print("Received discovery request from %s\n", address.getCString());
Network::SendCommand(address, "discoveryResponse", data);
});
Network::Handle("discoveryResponse", [](Network::Address address, std::string data)
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{
if (address.isSelf()) return;
if (!address.isLocal())
{
Logger::Print("Received discovery response from non-local address: %s\n", address.getCString());
return;
}
if (Utils::ParseChallenge(data) != Discovery::Challenge)
{
Logger::Print("Received discovery with invalid challenge from: %s\n", address.getCString());
return;
}
Logger::Print("Received discovery response from: %s\n", address.getCString());
if (ServerList::IsOfflineList())
{
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ServerList::InsertRequest(address);
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}
});
// This is placed here in case the anticheat has been disabled!
// Make sure this is called after the memory scan!
#if !defined(DEBUG) && !defined(DISABLE_ANTICHEAT)
Utils::Hook(0x5ACB9E, []() // Somewhere in the renderer, past the scan check
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{
AntiCheat::ScanIntegrityCheck();
return Utils::Hook::Call<void()>(0x4AA720)();
}, HOOK_CALL).install()->quick();
#endif
}
Discovery::~Discovery()
{
}
void Discovery::preDestroy()
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{
Discovery::IsPerforming = false;
Discovery::IsTerminating = true;
if (Discovery::Thread.joinable())
{
Discovery::Thread.join();
}
}
}