iw4x-client/src/Components/Modules/AssetInterfaces/IPhysCollmap.hpp

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namespace Assets
{
class IPhysCollmap : public Components::AssetHandler::IAsset
{
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public:
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virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_PHYS_COLLMAP; };
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
private:
void Save_PhysGeomInfoArray(Components::ZoneBuilder::Zone* builder, Game::PhysGeomInfo* geoms, unsigned int count);
void Save_BrushWrapper(Components::ZoneBuilder::Zone* builder, Game::BrushWrapper* brush);
};
}