33 lines
819 B
C++
33 lines
819 B
C++
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#include <STDInclude.hpp>
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namespace Assets
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{
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void IPhysPreset::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Assert_Size(Game::PhysPreset, 44);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::PhysPreset* asset = header.physPreset;
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Game::PhysPreset* dest = buffer->Dest<Game::PhysPreset>();
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buffer->Save(asset, sizeof(Game::PhysPreset));
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
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// TODO: I think we have to write them, even if they are NULL
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if (asset->name)
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{
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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dest->name = reinterpret_cast<char*>(-1);
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}
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if (asset->sndAliasPrefix)
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{
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buffer->SaveString(asset->sndAliasPrefix);
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dest->sndAliasPrefix = reinterpret_cast<const char*>(-1);
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}
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buffer->PopBlock();
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}
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}
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