131 lines
3.3 KiB
C++
131 lines
3.3 KiB
C++
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#include <STDInclude.hpp>
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namespace Assets
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{
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void IPhysCollmap::Save_BrushWrapper(Components::ZoneBuilder::Zone* builder, Game::BrushWrapper* brush)
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{
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Assert_Size(Game::BrushWrapper, 68);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::BrushWrapper* destBrush = buffer->Dest<Game::BrushWrapper>();
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buffer->Save(brush, sizeof(Game::BrushWrapper));
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// Save_cbrushWrapper_t
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{
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Assert_Size(Game::cbrushWrapper_t, 36);
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if (brush->brush.brushSide)
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{
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Assert_Size(Game::cbrushside_t, 8);
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buffer->Align(Utils::Stream::ALIGN_4);
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Game::cbrushside_t* destBrushSide = buffer->Dest<Game::cbrushside_t>();
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buffer->SaveArray(brush->brush.brushSide, brush->brush.count);
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// Save_cbrushside_tArray
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for (short i = 0; i < brush->brush.count; ++i)
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{
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Game::cbrushside_t* destSide = &destBrushSide[i];
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Game::cbrushside_t* side = &brush->brush.brushSide[i];
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if (side->side)
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{
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if (builder->HasPointer(side->side))
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{
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destSide->side = builder->GetPointer(side->side);
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}
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else
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{
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buffer->Align(Utils::Stream::ALIGN_4);
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builder->StorePointer(side->side);
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buffer->Save(side->side, sizeof(Game::cplane_t));
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destSide->side = reinterpret_cast<Game::cplane_t*>(-1);
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}
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}
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}
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destBrush->brush.brushSide = reinterpret_cast<Game::cbrushside_t*>(-1);
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}
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if (brush->brush.brushEdge)
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{
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buffer->Save(brush->brush.brushEdge, brush->totalEdgeCount);
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destBrush->brush.brushEdge = reinterpret_cast<char*>(-1);
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}
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}
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if (brush->planes)
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{
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Assert_Size(Game::cplane_t, 20);
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if (builder->HasPointer(brush->planes))
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{
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destBrush->planes = builder->GetPointer(brush->planes);
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}
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else
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{
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buffer->Align(Utils::Stream::ALIGN_4);
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builder->StorePointer(brush->planes);
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buffer->Save(brush->planes, sizeof(Game::cplane_t));
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destBrush->planes = reinterpret_cast<Game::cplane_t*>(-1);
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}
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}
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}
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void IPhysCollmap::Save_PhysGeomInfoArray(Components::ZoneBuilder::Zone* builder, Game::PhysGeomInfo* geoms, unsigned int count)
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{
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Assert_Size(Game::PhysGeomInfo, 68);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::PhysGeomInfo* destGeoms = buffer->Dest<Game::PhysGeomInfo>();
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buffer->SaveArray(geoms, count);
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for (unsigned int i = 0; i < count; ++i)
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{
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Game::PhysGeomInfo* destGeom = &destGeoms[i];
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Game::PhysGeomInfo* geom = &geoms[i];
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if (geom->brush)
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{
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buffer->Align(Utils::Stream::ALIGN_4);
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IPhysCollmap::Save_BrushWrapper(builder, geom->brush);
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destGeom->brush = reinterpret_cast<Game::BrushWrapper*>(-1);
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}
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}
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}
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void IPhysCollmap::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Assert_Size(Game::XModel, 304);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::PhysCollmap* asset = header.physCollmap;
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Game::PhysCollmap* dest = buffer->Dest<Game::PhysCollmap>();
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buffer->Save(asset, sizeof(Game::PhysCollmap));
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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dest->name = reinterpret_cast<char*>(-1);
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}
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if (asset->geoms)
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{
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buffer->Align(Utils::Stream::ALIGN_4);
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IPhysCollmap::Save_PhysGeomInfoArray(builder, asset->geoms, asset->count);
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dest->geoms = reinterpret_cast<Game::PhysGeomInfo*>(-1);
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}
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buffer->PopBlock();
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}
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}
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