2016-07-12 12:33:25 -04:00
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#ifdef _WIN64
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#define GAMEOVERLAY_LIB "gameoverlayrenderer64.dll"
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#define STEAMCLIENT_LIB "steamclient64.dll"
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#define STEAM_REGISTRY_PATH "Software\\Wow6432Node\\Valve\\Steam"
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#else
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#define GAMEOVERLAY_LIB "gameoverlayrenderer.dll"
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#define STEAMCLIENT_LIB "steamclient.dll"
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#define STEAM_REGISTRY_PATH "Software\\Valve\\Steam"
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#endif
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namespace Steam
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{
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2016-12-10 07:07:18 -05:00
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class ISteamClient008
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{
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public:
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virtual void* CreateSteamPipe() = 0;
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virtual bool ReleaseSteamPipe(void* hSteamPipe) = 0;
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virtual void* ConnectToGlobalUser(void* hSteamPipe) = 0;
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virtual void* CreateLocalUser(void* *phSteamPipe, int eAccountType) = 0;
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virtual void ReleaseUser(void* hSteamPipe, void* hUser) = 0;
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virtual void *GetISteamUser(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamGameServer(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void SetLocalIPBinding(uint32_t unIP, uint16_t usPort) = 0;
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virtual void *GetISteamFriends(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamUtils(void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamMatchmaking(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamMasterServerUpdater(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamMatchmakingServers(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamGenericInterface(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamUserStats(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamApps(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void *GetISteamNetworking(void* hSteamUser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void*GetISteamRemoteStorage(void* hSteamuser, void* hSteamPipe, const char *pchVersion) = 0;
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virtual void RunFrame() = 0;
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virtual uint32_t GetIPCCallCount() = 0;
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virtual void SetWarningMessageHook(void* pFunction) = 0;
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};
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2016-07-12 12:33:25 -04:00
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class Proxy
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{
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public:
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static bool Inititalize();
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static void Uninititalize();
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//Overlay related proxies
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static void SetOverlayNotificationPosition(uint32_t eNotificationPosition);
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static bool IsOverlayEnabled();
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static bool BOverlayNeedsPresent();
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2016-12-10 07:07:18 -05:00
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static Friends* SteamFriends;
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static Utils* SteamUtils;
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2016-07-12 12:33:25 -04:00
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private:
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2016-09-16 18:14:59 -04:00
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static ::Utils::Library Client;
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static ::Utils::Library Overlay;
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2016-07-12 12:33:25 -04:00
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2016-12-10 07:07:18 -05:00
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static ISteamClient008* SteamClient;
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static void* SteamPipe;
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static void* SteamUser;
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2016-07-12 12:33:25 -04:00
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static std::string GetSteamDirectory();
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};
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}
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