77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
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#pragma once
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namespace Components
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{
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struct tablelookuprequest_s
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{
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std::uint8_t padding[4];
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char* tablename;
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std::uint8_t padding2[4];
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std::int32_t tableRow;
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std::uint8_t padding3[4];
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std::int32_t tableColumn;
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};
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struct tablelookupresult_s
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{
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std::uint32_t dunno;
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const char* result;
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};
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struct playercarddata_s
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{
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std::uint32_t padding;
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std::uint32_t playercardNumber;
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std::uint32_t unknown;
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std::uint32_t unknown2;
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std::uint32_t level; //Level is counted from 0 -> Value 69 is Level 70
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std::uint32_t prestige;
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std::uint32_t padding2;
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char name[40];
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};
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struct CClient
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{
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std::uint32_t IsValid; // 0x0000
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std::uint32_t IsValid2; // 0x0004
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std::uint32_t ClientNumber; // 0x0008
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char Name[16]; // 0x000C
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std::uint32_t Team; // 0x001C
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std::uint32_t Team2; // 0x0020
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std::uint32_t Rank; // 0x0024 (rank - 1)
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std::uint32_t Prestige; // 0x0028
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std::uint32_t Perks; // 0x002C
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std::uint32_t Kills; // 0x0030
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std::uint32_t Score; // 0x0034
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std::uint8_t _0x0038[968];
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std::uint32_t ViewAngles; // 0x0400
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std::uint8_t _0x040C[136];
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std::uint32_t IsShooting; // 0x0494
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std::uint8_t _0x0498[4];
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std::uint32_t IsZoomed; // 0x049C
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std::uint8_t _0x04A0[68];
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std::uint32_t weaponID; // 0x04E4
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std::uint8_t _0x04E8[24];
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std::uint32_t weaponID2; // 0x0500
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std::uint8_t _0x0504[40];
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std::uint8_t _padding[8];
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};
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class CardTitles : public Component
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{
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public:
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static Game::dvar_t* CustomTitleDvar;
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CardTitles();
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~CardTitles();
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private:
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static std::vector < std::string > CustomTitles;
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static CClient * GetClientByIndex(std::uint32_t index);
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static std::int32_t GetPlayerCardClientInfo(std::int32_t lookupResult, playercarddata_s * data);
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static void GetPlayerCardClientInfoStub();
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static void LocalizationSkipHookStub();
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static void TableLookupByRowHookStub();
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};
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}
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