iw4x-client/src/Components/Modules/RawFiles.cpp

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#include "STDInclude.hpp"
namespace Components
{
void* RawFiles::LoadModdableRawfileFunc(const char* filename)
{
return Game::LoadModdableRawfile(0, filename);
}
RawFiles::RawFiles()
{
Utils::Hook(0x632155, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x5FA46C, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x5FA4D6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x6321EF, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x630A88, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x59A6F8, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x57F1E6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
Utils::Hook(0x57ED36, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick();
// remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles
Utils::Hook::Nop(0x61AB76, 2);
Command::Add("dumpraw", [] (Command::Params params)
{
if (params.Length() < 2)
{
Logger::Print("Specify a filename!\n");
return;
}
FileSystem::File file(params.Join(1));
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if (file.Exists())
{
Utils::IO::WriteFile("raw/" + file.GetName(), file.GetBuffer());
Logger::Print("File '%s' written to raw!\n", file.GetName().data());
return;
}
const char* data = Game::LoadModdableRawfile(0, file.GetName().data());
if (data)
{
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Utils::IO::WriteFile("raw/" + file.GetName(), data);
Logger::Print("File '%s' written to raw!\n", file.GetName().data());
}
else
{
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Logger::Print("File '%s' does not exist!\n", file.GetName().data());
}
});
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}
}