iw4x-client/src/Components/Modules/AssetInterfaces/IXAnimParts.hpp

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namespace Assets
{
class IXAnimParts : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_XANIM; };
virtual void Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
private:
void Save_XAnimDeltaPart(Game::XAnimDeltaPart* delta, unsigned short framecount, Components::ZoneBuilder::Zone* builder);
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};
}