2016-01-26 13:54:39 -05:00
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namespace Assets
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{
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class IXAnimParts : public Components::AssetHandler::IAsset
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{
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public:
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virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_XANIM; };
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virtual void Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2016-06-05 15:55:38 -04:00
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virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
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2016-01-30 06:22:37 -05:00
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private:
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void Save_XAnimDeltaPart(Game::XAnimDeltaPart* delta, unsigned short framecount, Components::ZoneBuilder::Zone* builder);
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2016-01-26 13:54:39 -05:00
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};
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}
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